Search found 4 matches
- Tue Jun 09, 2009 9:14 am
- Forum: Game Programming
- Topic: collision with named node
- Replies: 1
- Views: 1036
hail all, got it figured out now after a bit of forum trawling in the end i created a seperate triangle selector for each traps bounding box (a 'trap' is supposed to kill you on contact) i have a bounding ellipsoid sphere mesh created seperate from the camera to test against the traps, each iteratio...
- Mon Jun 08, 2009 8:14 am
- Forum: Game Programming
- Topic: collision with named node
- Replies: 1
- Views: 1036
collision with named node
hello again guys, another quick question, ive noticed that you can test scene nodes bounding boxes against one another quite easily, i need to do something like this with the camera. i have an animator attached to it to automate the collision with the level, but id like to be able to tell or be noti...
- Sun Jun 07, 2009 2:10 pm
- Forum: Game Programming
- Topic: dynamically changing camera radius
- Replies: 5
- Views: 1396
- Sun Jun 07, 2009 10:50 am
- Forum: Game Programming
- Topic: dynamically changing camera radius
- Replies: 5
- Views: 1396
dynamically changing camera radius
hey all, just a quick question, im making a game on the irrlicht engine that will make your brain fall off when you play it, and id like to create another strange effect for it. say for instance you are in a plain room, and there is a small door about half the size of the cameras bounding ellipsoid....