ive noticed that you can test scene nodes bounding boxes against one another quite easily, i need to do something like this with the camera. i have an animator attached to it to automate the collision with the level, but id like to be able to tell or be notified when the camera collides with a named animated mesh
my program is built on the *.irr loader example, so i thought about maybe using different meta selectors for the camera, but i couldnt figure out how to test for collisions manually
i tried the cameras 'get translated bounding box' function, but that seems no different from the 'view frustrum' bounding box
again sorry in advance if theres a really obvious solution to this