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by H4rdStyl3r
Mon Jun 08, 2009 7:18 pm
Forum: Game Programming
Topic: Please help - Bullet physics local torque (SOLVED)
Replies: 4
Views: 2804

Re: Please help - Bullet physics local torque

Hi, im new here and my english is very bad because i´m from germany.

I had this problem for few days too, but i found a solution.

This works fine for my project:

MainChar->Person.btRotation.setEuler(irr::core:: PI,0,0);
MainChar->Person.btPosition.setRotation(MainChar->Person.btRotation ...