Hi, im new here and my english is very bad because i´m from germany.
I had this problem for few days too, but i found a solution.
This works fine for my project:
MainChar->Person.btRotation.setEuler(irr::core:: PI,0,0);
MainChar->Person.btPosition.setRotation(MainChar->Person.btRotation ...
Search found 1 match
- Mon Jun 08, 2009 7:18 pm
- Forum: Game Programming
- Topic: Please help - Bullet physics local torque (SOLVED)
- Replies: 4
- Views: 2804