Search found 13 matches
- Fri Jun 12, 2009 9:48 am
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
let me guess bit-pusher. either you had this junk laying around and decided that it was clock posting time because I made you think of it. OR you thought hey a clock I can do that faster then midnight maybe I should throw some poop together really fast and try to out do him. it'll be easy it's just...
- Thu Jun 11, 2009 10:34 pm
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
- Thu Jun 11, 2009 7:16 pm
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
- Thu Jun 11, 2009 1:47 pm
- Forum: Project Announcements
- Topic: Nun Chuck!
- Replies: 44
- Views: 16813
- Thu Jun 11, 2009 12:55 pm
- Forum: Project Announcements
- Topic: Snake Disection
- Replies: 10
- Views: 3822
- Thu Jun 11, 2009 11:20 am
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
- Thu Jun 11, 2009 10:31 am
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
great, second site of this thread and still no Midnight-code! :roll: I'm realy looking forward to see the great code snippet that needs so long to be finished! :twisted: Yeah it's comming. I'm adding some new features now and I got side tracked by bit-pushers code. I found a bug in it btw. GetGameT...
- Wed Jun 10, 2009 8:12 pm
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
- Wed Jun 10, 2009 2:38 pm
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
- Wed Jun 10, 2009 12:45 pm
- Forum: Code Snippets
- Topic: simple 24 hour game clock
- Replies: 29
- Views: 5135
simple 24 hour game clock
(deleted; here was a broken clock demo)
- Tue Jun 09, 2009 8:15 pm
- Forum: Advanced Help
- Topic: Rendering to a array
- Replies: 3
- Views: 400
Awesome -- works great. Thanks for the pointer Brainsaw, wheel reinvention avoided. Trivial use case example rendering to a bitmap file: // Create render target if (!driver->queryFeature(video::EVDF_RENDER_TO_TARGET)) exit(1); video::ITexture* rt = driver->addRenderTargetTexture(core::dimension2d<s3...
- Tue Jun 09, 2009 12:29 pm
- Forum: Advanced Help
- Topic: Rendering to a array
- Replies: 3
- Views: 400
- Tue Jun 09, 2009 12:04 pm
- Forum: Advanced Help
- Topic: Rendering to a array
- Replies: 3
- Views: 400
Rendering to a array
Greetings friends. I'm experienced with C++ and Irrlicht, but I've hit a stumbling block I'm hoping someone can direct me out of. I want to render a scene with Irrlicht, but I don't want to display it directly; I just want to render the frame into eg a char array. I don't expect the OpenGL or Direct...