Search found 22 matches

by Manawenuz
Sat May 08, 2010 1:52 pm
Forum: Beginners Help
Topic: Can some Mac OS X developer help me?
Replies: 1
Views: 204

Can some Mac OS X developer help me?

Hi, I'm desperate with my irrlicht installation. I can't compile it as I want to : the only version I can compile is a Mac OS X 10.4 Debug version No other configuration work... I would like to compile it in a Mac OS X 10.6.3 Release version! (Well At least 10.5, for backward compatibility) But no w...
by Manawenuz
Sat May 08, 2010 11:27 am
Forum: Beginners Help
Topic: Problem in the simpliest project you can imagine...
Replies: 2
Views: 214

I am aware of that, but I needed a concrete class to make my class GraphicsObject inherit from CSphereNode... But well anyway I gave another structure to the code, make my call GraphicObject inherit from IMeshSceneNode directly. (I admit it's better :)) But I have exactly the same result I really do...
by Manawenuz
Fri May 07, 2010 10:40 pm
Forum: Beginners Help
Topic: Problem in the simpliest project you can imagine...
Replies: 2
Views: 214

Problem in the simpliest project you can imagine...

Hi everybody! I can't figure out why this programme doesn't work. It just consists in a ICameraSceneNode, a CSphereSceneNode (implemented in my graphics.cpp file). Everything is just fine up to link, and when I execute the final program, the sphere is much bigger than what it should be... I also not...
by Manawenuz
Wed Dec 23, 2009 8:48 am
Forum: Bug reports
Topic: Problem with textures with Mac OS X Snow Leopard
Replies: 0
Views: 548

Problem with textures with Mac OS X Snow Leopard

Hello, I have here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=36551 submitted a problem when applying a texture to a custom node. With Irrlicht 1.6, under Mac OS X Snow Leopard, with XCode 3.2.1, on a Macbook Pro (v. 2006), the texture is like ignored... Has somebody had the same problem...
by Manawenuz
Tue Dec 22, 2009 2:16 pm
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

I am not sure of the answer, so I ask here:
According to you, should I create a new topic to deal with this mac-specific problem?
by Manawenuz
Tue Dec 22, 2009 1:20 pm
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

I am sad to announce you that it works on Ubuntu 9.10 (double boot).
So the problem is Mac OS X (I hoped I would never have to say it, but...)
If somebody has an idea about why it doesn't work...
by Manawenuz
Tue Dec 22, 2009 11:29 am
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

Thank you very much for your answer! Is this working for you? For me it doesn't and I really don't understand why... I have a white rectangle in front of me, without a texture, whereas it is said to be loaded in the terminal. I use OpenGL, I am under Mac OS X Snow Leopard, with Irrlicht v1.5.2-SVN.....
by Manawenuz
Mon Dec 21, 2009 2:17 pm
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

Plz, UP!
by Manawenuz
Sat Dec 19, 2009 3:52 pm
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

Thanks for the answer!! Changing this line driver->drawIndexedTriangleList(&Vertices[0], 4, &indices[0], 2); has solved display bug, but now I still have a big white square in front of me (no texture mapped). But I can see in the terminal that the texture (crosshair.png) has been loaded, eve...
by Manawenuz
Fri Dec 18, 2009 8:07 pm
Forum: Advanced Help
Topic: Problem with a custom scene node
Replies: 10
Views: 1475

Problem with a custom scene node

Hello, I am trying to make a custom scene node, and I would like to texture it. But no way, it just doesn't work. Here is the code: class CrosshairSceneNode : public ISceneNode { protected: aabbox3d<f32> Box; S3DVertex Vertices[4]; SMaterial Material; public: CrosshairSceneNode(ISceneNode* parent, I...
by Manawenuz
Wed Nov 18, 2009 12:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Request: real template-class vector
Replies: 4
Views: 1206

OK Thanks for the answer.
But it would have been useful for me, because I need to draw space vessels and planets at the scale, with a precision of 1 cm...
But I will do it in an other way.
by Manawenuz
Mon Nov 16, 2009 7:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Request: real template-class vector
Replies: 4
Views: 1206

Request: real template-class vector

Hi everybody,

I suggest that the vector2d and vector3d classes be really template classes.
Indeed, the ISceneNode::setPosition method takes as an argument a 'vector3df', whereas I would like to pass a vector3d<double>...
Why isn't there templates everywhere?
by Manawenuz
Wed Jul 08, 2009 12:03 pm
Forum: Beginners Help
Topic: Problem with inheritance
Replies: 8
Views: 465

Too bad. But OK Thx for your answers!
by Manawenuz
Wed Jul 08, 2009 11:18 am
Forum: Beginners Help
Topic: Problem with inheritance
Replies: 8
Views: 465

But why scene::IMeshSceneNode* earth = smgr->addSphereSceneNode(6378137., 64, 0, 1, core::vector3df(), core::vector3df(), core::vector3df(1.0f, 1.0f, 1.0f)); works, as well as scene::ISceneNode* earth = smgr->addSphereSceneNode(6378137., 64, 0, 1, core::vector3df(), core::vector3df(), core::vector3d...
by Manawenuz
Wed Jul 08, 2009 12:08 am
Forum: Beginners Help
Topic: Problem with inheritance
Replies: 8
Views: 465

Problem with inheritance

Hi everybody, I'm trying to render the solar system (like in all my posts :)), and my class Planet is derivated from IMeshSceneNode class Planete : public scene::IMeshSceneNode { protected: (some stuff) ... public: (some other stuff) ... }; The problem (according to the compilator) is when I try: Pl...