Search found 7 matches
- Sat Oct 17, 2009 10:16 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436262
Hi, I'm having a crash in my game when using XEffect Reloaded, it always crash in this line after a while: EffectHandler.cpp, line 373 const u32 CurrentMaterialCount = ShadowNodeArray[i].node->getMaterialCount(); It is accesing a forbbiden part of the memory... may it be that I removed the shadow fr...
- Sun Oct 04, 2009 6:59 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436262
- Sun Sep 06, 2009 8:23 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436262
- Thu Aug 06, 2009 6:53 pm
- Forum: Advanced Help
- Topic: Lines and Bounding Boxes problem
- Replies: 4
- Views: 514
- Thu Aug 06, 2009 5:04 pm
- Forum: Advanced Help
- Topic: Lines and Bounding Boxes problem
- Replies: 4
- Views: 514
- Thu Aug 06, 2009 2:14 am
- Forum: Advanced Help
- Topic: Lines and Bounding Boxes problem
- Replies: 4
- Views: 514
Lines and Bounding Boxes problem
Hi, I'm trying to make a small waypoints guiding system for the NPCs in my game. I load some nodes called "waypoint" from the .irr file, save their positions, and I have a list with all the collidable objects in the scene, then I have a small algorithm to find the way form the NPC position...
- Tue Jul 28, 2009 4:43 pm
- Forum: Code Snippets
- Topic: Using IGUISpriteBank
- Replies: 6
- Views: 8528
sorry to bring back such an old topic, but I'm really stuck with the spritebank and the guiskin. I'm trying to use diferent icons for the scrollbars, I've tried everything told here, everything that came to my mind, but it's still not working. Did anyone used CuteAlien's functions succesfully? I've ...