Search found 7 matches

by Antaka
Sat Oct 17, 2009 10:16 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433718

Hi, I'm having a crash in my game when using XEffect Reloaded, it always crash in this line after a while: EffectHandler.cpp, line 373 const u32 CurrentMaterialCount = ShadowNodeArray[i].node->getMaterialCount(); It is accesing a forbbiden part of the memory... may it be that I removed the shadow fr...
by Antaka
Sun Oct 04, 2009 6:59 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433718

Hi, those screens look good :D
I really dont understand much about shaders, can you explainme how can I add new or my own shaders to XEffects from a file? I just managed to load the ones you released with XEffects....
Any idea when will you release v1.3?
by Antaka
Sun Sep 06, 2009 8:23 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433718

Hey blindside i made a temporary fix to get the desired "activate/deactive" fix. New parameter on SShadowLight bool value "active" Two new functions: void setActive(bool) sets shadow light on and off bool isActive() returns if shadow light is on or off EffectHandler.h patch: htt...
by Antaka
Thu Aug 06, 2009 6:53 pm
Forum: Advanced Help
Topic: Lines and Bounding Boxes problem
Replies: 4
Views: 506

That helped a lot :D I feel sooooo blind :cry:
It seems to be working nicely, although it has an obvious problem with archways I'll have to solve. Probably splitng the archways in a few nodes or puting them out of the list...
Thanks a lot again.
by Antaka
Thu Aug 06, 2009 5:04 pm
Forum: Advanced Help
Topic: Lines and Bounding Boxes problem
Replies: 4
Views: 506

I send the absolute position of both characters as "pos1" and "pos2", "listProps" is the list of the collidable objetcs in the scene, and then check it this way: core::line3df line; core::vector3df start; core::vector3df end; start.set(pos1); start.Y = 5; end.set(pos2);...
by Antaka
Thu Aug 06, 2009 2:14 am
Forum: Advanced Help
Topic: Lines and Bounding Boxes problem
Replies: 4
Views: 506

Lines and Bounding Boxes problem

Hi, I'm trying to make a small waypoints guiding system for the NPCs in my game. I load some nodes called "waypoint" from the .irr file, save their positions, and I have a list with all the collidable objects in the scene, then I have a small algorithm to find the way form the NPC position...
by Antaka
Tue Jul 28, 2009 4:43 pm
Forum: Code Snippets
Topic: Using IGUISpriteBank
Replies: 6
Views: 8500

sorry to bring back such an old topic, but I'm really stuck with the spritebank and the guiskin. I'm trying to use diferent icons for the scrollbars, I've tried everything told here, everything that came to my mind, but it's still not working. Did anyone used CuteAlien's functions succesfully? I've ...