Search found 18 matches

by -insane-
Thu Sep 24, 2009 3:06 pm
Forum: Beginners Help
Topic: Problem with IrrlichtDevice.H
Replies: 11
Views: 492

Mh ich geh mal davon aus, dass du den Code nur kopiert hast aus zuverlässigen Quellen. Es ist sehr merkwürdig, dass dabei Fehler auftreten. Vielleicht hilft dir das hier weiter: http://support.microsoft.com/kb/822039 Ansonsten würde ich mal bei c-plusplus.de im Forum nachfragen, da sprechen alle Deu...
by -insane-
Thu Sep 24, 2009 2:55 pm
Forum: Beginners Help
Topic: Problem with IrrlichtDevice.H
Replies: 11
Views: 492

Und was sagt der Debugger?
by -insane-
Thu Sep 24, 2009 2:39 pm
Forum: Beginners Help
Topic: Problem with IrrlichtDevice.H
Replies: 11
Views: 492

Sorry, aber ich kann doch nicht jeden gleich adden, der ein Problem hat, dafür ist doch das Forum da ^^

Also für mich sieht das so aus, dass dein irrlicht Ordner fehlerhaft ist. Vielleicht solltest du den nochmal runterladen und dann gleich das Beispiel neu kompilieren.
by -insane-
Thu Sep 24, 2009 2:30 pm
Forum: Beginners Help
Topic: Problem with IrrlichtDevice.H
Replies: 11
Views: 492

Was klappt da denn jetzt nicht?

EDIT: Andere deutsche Foren kenne ich jetzt nicht, wenn du bei Google keine findest, gibt es auch keine anderen.
by -insane-
Thu Sep 24, 2009 2:18 pm
Forum: Beginners Help
Topic: Problem with IrrlichtDevice.H
Replies: 11
Views: 492

Haste vielleicht paar usings vergessen?

glaub das sollte helfen:

Code: Select all

using namespace irr;
using namespace io;
by -insane-
Thu Sep 24, 2009 12:15 pm
Forum: Beginners Help
Topic: program not respnding[corrected]
Replies: 2
Views: 213

Maybe it's because mag isn't initialized.

Try this:

Code: Select all

for (int i = 0; i < 999; i++)
    ZeroMemory (&mag[i], sizeof(SPhysxAndNodePair));
by -insane-
Thu Aug 13, 2009 6:44 pm
Forum: Beginners Help
Topic: compiling irrlicht (x64)
Replies: 3
Views: 218

Okay i did, but i thought maybe there is a better solution
by -insane-
Thu Aug 13, 2009 3:05 pm
Forum: Beginners Help
Topic: compiling irrlicht (x64)
Replies: 3
Views: 218

compiling irrlicht (x64)

Creating library ..\..\lib\Win64-visualstudio\Irrlicht.lib and object ..\..\lib\Win64-visualstudio\Irrlicht.exp CD3D8ShaderMaterialRenderer.obj : error LNK2001: unresolved external symbol D3DXAssembleShader CD3D8Texture.obj : error LNK2001: unresolved external symbol D3DXFilterTexture ..\..\bin\Win...
by -insane-
Wed Aug 12, 2009 11:05 am
Forum: Beginners Help
Topic: GUI Opacity
Replies: 6
Views: 326

I think there are no functions to set a transparency to only one GUI Element.
by -insane-
Wed Aug 12, 2009 10:53 am
Forum: Beginners Help
Topic: GUI Opacity
Replies: 6
Views: 326

Code: Select all

s32 alpha = 255;

for (u32 i = 0; i < EGDC_COUNT ; ++i)
{
	SColor color = env->getSkin()->getColor ((EGUI_DEFAULT_COLOR)i);
	color.setAlpha (alpha);
	env->getSkin()->setColor ((EGUI_DEFAULT_COLOR)i, color);
}
by -insane-
Wed Aug 12, 2009 10:12 am
Forum: Beginners Help
Topic: GUI Opacity
Replies: 6
Views: 326

Maybe it's because you setted a transparency? Could you post a sample code to let us test it?
by -insane-
Tue Aug 11, 2009 10:39 pm
Forum: Code Snippets
Topic: Restart devices (resizing, etc. at runtime)
Replies: 5
Views: 2955

Restart devices (resizing, etc. at runtime)

With this code you can change resolution, bpp, fullscreen, etc. To change resolution and bpp, press Space and to quit this sample, press ESC and then Space. Hope it helps you. #include <irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namesp...
by -insane-
Tue Aug 11, 2009 6:45 pm
Forum: Beginners Help
Topic: Converting std::string to irr::c8*
Replies: 8
Views: 396

This would work too:

Code: Select all

	std::string test = "bla";
	c8* test2 = const_cast <c8*> (test.c_str());
by -insane-
Tue Aug 11, 2009 6:21 pm
Forum: Code Snippets
Topic: (C++) Resize/Fullscreen Windows at Runtime
Replies: 7
Views: 4163

It's down. Could someone reup or post this?
by -insane-
Tue Aug 11, 2009 3:29 pm
Forum: Beginners Help
Topic: problems with dropping device
Replies: 2
Views: 138

Hehe okay thx, that was it :D