Search found 18 matches
- Thu Sep 24, 2009 3:06 pm
- Forum: Beginners Help
- Topic: Problem with IrrlichtDevice.H
- Replies: 11
- Views: 492
Mh ich geh mal davon aus, dass du den Code nur kopiert hast aus zuverlässigen Quellen. Es ist sehr merkwürdig, dass dabei Fehler auftreten. Vielleicht hilft dir das hier weiter: http://support.microsoft.com/kb/822039 Ansonsten würde ich mal bei c-plusplus.de im Forum nachfragen, da sprechen alle Deu...
- Thu Sep 24, 2009 2:55 pm
- Forum: Beginners Help
- Topic: Problem with IrrlichtDevice.H
- Replies: 11
- Views: 492
- Thu Sep 24, 2009 2:39 pm
- Forum: Beginners Help
- Topic: Problem with IrrlichtDevice.H
- Replies: 11
- Views: 492
- Thu Sep 24, 2009 2:30 pm
- Forum: Beginners Help
- Topic: Problem with IrrlichtDevice.H
- Replies: 11
- Views: 492
- Thu Sep 24, 2009 2:18 pm
- Forum: Beginners Help
- Topic: Problem with IrrlichtDevice.H
- Replies: 11
- Views: 492
Haste vielleicht paar usings vergessen?
glaub das sollte helfen:
glaub das sollte helfen:
Code: Select all
using namespace irr;
using namespace io;
- Thu Sep 24, 2009 12:15 pm
- Forum: Beginners Help
- Topic: program not respnding[corrected]
- Replies: 2
- Views: 213
Maybe it's because mag isn't initialized.
Try this:
Try this:
Code: Select all
for (int i = 0; i < 999; i++)
ZeroMemory (&mag[i], sizeof(SPhysxAndNodePair));
- Thu Aug 13, 2009 6:44 pm
- Forum: Beginners Help
- Topic: compiling irrlicht (x64)
- Replies: 3
- Views: 218
- Thu Aug 13, 2009 3:05 pm
- Forum: Beginners Help
- Topic: compiling irrlicht (x64)
- Replies: 3
- Views: 218
compiling irrlicht (x64)
Creating library ..\..\lib\Win64-visualstudio\Irrlicht.lib and object ..\..\lib\Win64-visualstudio\Irrlicht.exp CD3D8ShaderMaterialRenderer.obj : error LNK2001: unresolved external symbol D3DXAssembleShader CD3D8Texture.obj : error LNK2001: unresolved external symbol D3DXFilterTexture ..\..\bin\Win...
- Wed Aug 12, 2009 11:05 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 326
- Wed Aug 12, 2009 10:53 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 326
Code: Select all
s32 alpha = 255;
for (u32 i = 0; i < EGDC_COUNT ; ++i)
{
SColor color = env->getSkin()->getColor ((EGUI_DEFAULT_COLOR)i);
color.setAlpha (alpha);
env->getSkin()->setColor ((EGUI_DEFAULT_COLOR)i, color);
}
- Wed Aug 12, 2009 10:12 am
- Forum: Beginners Help
- Topic: GUI Opacity
- Replies: 6
- Views: 326
- Tue Aug 11, 2009 10:39 pm
- Forum: Code Snippets
- Topic: Restart devices (resizing, etc. at runtime)
- Replies: 5
- Views: 2955
Restart devices (resizing, etc. at runtime)
With this code you can change resolution, bpp, fullscreen, etc. To change resolution and bpp, press Space and to quit this sample, press ESC and then Space. Hope it helps you. #include <irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namesp...
- Tue Aug 11, 2009 6:45 pm
- Forum: Beginners Help
- Topic: Converting std::string to irr::c8*
- Replies: 8
- Views: 396
This would work too:
Code: Select all
std::string test = "bla";
c8* test2 = const_cast <c8*> (test.c_str());
- Tue Aug 11, 2009 6:21 pm
- Forum: Code Snippets
- Topic: (C++) Resize/Fullscreen Windows at Runtime
- Replies: 7
- Views: 4163
- Tue Aug 11, 2009 3:29 pm
- Forum: Beginners Help
- Topic: problems with dropping device
- Replies: 2
- Views: 138