compiling irrlicht (x64)

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-insane-
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Joined: Tue Aug 04, 2009 4:41 pm
Location: Germany

compiling irrlicht (x64)

Post by -insane- »

Code: Select all

   Creating library ..\..\lib\Win64-visualstudio\Irrlicht.lib and object ..\..\lib\Win64-visualstudio\Irrlicht.exp
CD3D8ShaderMaterialRenderer.obj : error LNK2001: unresolved external symbol D3DXAssembleShader
CD3D8Texture.obj : error LNK2001: unresolved external symbol D3DXFilterTexture
..\..\bin\Win64-visualstudio\Irrlicht.dll : fatal error LNK1120: 2 unresolved externals
If i comment this functions out, i get 6 new unresolved symbols. Any ideas to fix this?
hybrid
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Post by hybrid »

Maxbe just disable D3D8 support, seems more appropriate for x64 platform.
-insane-
Posts: 18
Joined: Tue Aug 04, 2009 4:41 pm
Location: Germany

Post by -insane- »

Okay i did, but i thought maybe there is a better solution
hybrid
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Post by hybrid »

I guess that the dlls are simply incompatible with this platform.
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