Decided to check this out... and here's my experience. For reference, I grabbed a copy from the post above me, and trying to build for Irrlicht (since its not labelled 1.7, I'm assuming its 1.8 branch).
Visual Studio Express 2008 really doesn't like the solution. Loading up the solution results ...
Search found 9 matches
- Fri Jan 13, 2012 11:23 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 56992
- Tue Jan 10, 2012 3:18 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 208589
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Ok, so I decided to check out the svn. After fixing a problem with the project file where someone forgot to add files to all projects, I found out CGUITTFont doesn't build anymore.
So, here's what to change to make this work with current svn (r4032)!
video::IImage* CGUITTFont ...
So, here's what to change to make this work with current svn (r4032)!
video::IImage* CGUITTFont ...
- Mon Jan 09, 2012 8:21 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 208589
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Visual Studio Express 2008, irrLicht 1.7.2
Added irrUString.h to project, got this...
1>path\irrUString.h(3849) : error C2039: 'unary_function' : is not a member of 'std'
1>path\irrUString.h(3849) : error C2504: 'unary_function' : base class undefined
1>path\irrUString.h(3849) : error C2143 ...
Added irrUString.h to project, got this...
1>path\irrUString.h(3849) : error C2039: 'unary_function' : is not a member of 'std'
1>path\irrUString.h(3849) : error C2504: 'unary_function' : base class undefined
1>path\irrUString.h(3849) : error C2143 ...
- Sun Jan 08, 2012 11:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New website and some downtime
- Replies: 12
- Views: 3100
Re: New website and some downtime
/lurker surfacing
The new site looks much better.
The new site looks much better.
- Mon Aug 17, 2009 8:18 am
- Forum: Everything 2d/3d Graphics
- Topic: LOVE (Video Game) and VERSE
- Replies: 8
- Views: 2413
- Mon Aug 10, 2009 7:19 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 1020
- Mon Aug 10, 2009 7:06 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 1020
- Sun Aug 09, 2009 5:58 am
- Forum: Game Programming
- Topic: How would i go about starting a mmo
- Replies: 51
- Views: 16377
Figured I'd chime in... (all of my second post)... creating an MMO is my desire, sure, but (in the unlikely event the original author is still here), my current project is "Making my 3d image render in a window", my next will be "Rendering multiple 3d images at specified points"... my first game ...
- Sun Aug 09, 2009 4:36 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 1020
[intended behavior] Simple missed comment
File: include\IrrCompileConfig.h
Relevant Section...
Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and
so D3D8 support is now disabled by default. If you really want to build
with D3D8 support, then you will have to source a DXSDK with the appropriate
headers, e.g. Summer ...
Relevant Section...
Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and
so D3D8 support is now disabled by default. If you really want to build
with D3D8 support, then you will have to source a DXSDK with the appropriate
headers, e.g. Summer ...