Search found 9 matches

by Felyza
Fri Jan 13, 2012 11:23 am
Forum: Project Announcements
Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
Replies: 120
Views: 33145

Re: NerpaGUI v0.502( BalanceBar, some new effects )

Decided to check this out... and here's my experience. For reference, I grabbed a copy from the post above me, and trying to build for Irrlicht (since its not labelled 1.7, I'm assuming its 1.8 branch). Visual Studio Express 2008 really doesn't like the solution. Loading up the solution results in a...
by Felyza
Tue Jan 10, 2012 3:18 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 115211

Re: Irrlicht i18n (Unicode, FreeType, etc.)

Ok, so I decided to check out the svn. After fixing a problem with the project file where someone forgot to add files to all projects, I found out CGUITTFont doesn't build anymore. So, here's what to change to make this work with current svn (r4032)!     video::IImage* CGUITTFont::createTextureFromC...
by Felyza
Mon Jan 09, 2012 8:21 am
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 115211

Re: Irrlicht i18n (Unicode, FreeType, etc.)

Visual Studio Express 2008, irrLicht 1.7.2 Added irrUString.h to project, got this...   1>path\irrUString.h(3849) : error C2039: 'unary_function' : is not a member of 'std' 1>path\irrUString.h(3849) : error C2504: 'unary_function' : base class undefined 1>path\irrUString.h(3849) : error C2143: synta...
by Felyza
Sun Jan 08, 2012 11:45 pm
Forum: Open Discussion and Dev Announcements
Topic: New website and some downtime
Replies: 12
Views: 2632

Re: New website and some downtime

/lurker surfacing

The new site looks much better.
by Felyza
Mon Aug 17, 2009 8:18 am
Forum: Everything 2d/3d Graphics
Topic: LOVE (Video Game) and VERSE
Replies: 8
Views: 2119

http://verse.blender.org/ To quote their site... Subdivision surfaces provides a versatile geometric primitive that is compatible with NURBS, Beziers, and polygons. The shader tree coupled with high dynamic range textures provides a powerful way of defining surface characteristics. As per language, ...
by Felyza
Mon Aug 10, 2009 7:19 am
Forum: Bug reports
Topic: [intended behavior] Simple missed comment
Replies: 6
Views: 760

My apologies for sounding poorly, I'm really tired. The only reason I pointed this out is... 1. The source comment says its disabled by default 2. It is not disabled by default The source comment directly conflicts with actual state of the define. Hence, bug. I said (in message title) it wasn't a bi...
by Felyza
Mon Aug 10, 2009 7:06 am
Forum: Bug reports
Topic: [intended behavior] Simple missed comment
Replies: 6
Views: 760

Unless otherwise noted, the official SDK releases come with D3D8 support. I have to point this out then... From the official 1.5.1 release (http://downloads.sourceforge.net/irrlicht/irrlicht-1.5.1.zip) in file .\include\IrrCompileConfig.h lines 93 to 96 Microsoft have chosen to remove D3D8 headers ...
by Felyza
Sun Aug 09, 2009 5:58 am
Forum: Game Programming
Topic: How would i go about starting a mmo
Replies: 51
Views: 13700

Figured I'd chime in... (all of my second post)... creating an MMO is my desire, sure, but (in the unlikely event the original author is still here), my current project is "Making my 3d image render in a window", my next will be "Rendering multiple 3d images at specified points"....
by Felyza
Sun Aug 09, 2009 4:36 am
Forum: Bug reports
Topic: [intended behavior] Simple missed comment
Replies: 6
Views: 760

[intended behavior] Simple missed comment

File: include\IrrCompileConfig.h Relevant Section... Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and so D3D8 support is now disabled by default. If you really want to build with D3D8 support, then you will have to source a DXSDK with the appropriate headers, e.g. Summer 20...