Search found 9 matches
- Fri Jan 13, 2012 11:23 am
- Forum: Project Announcements
- Topic: NerpaGUI v0.623 (Charts, BreadCrumbs)
- Replies: 120
- Views: 33145
Re: NerpaGUI v0.502( BalanceBar, some new effects )
Decided to check this out... and here's my experience. For reference, I grabbed a copy from the post above me, and trying to build for Irrlicht (since its not labelled 1.7, I'm assuming its 1.8 branch). Visual Studio Express 2008 really doesn't like the solution. Loading up the solution results in a...
- Tue Jan 10, 2012 3:18 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 115211
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Ok, so I decided to check out the svn. After fixing a problem with the project file where someone forgot to add files to all projects, I found out CGUITTFont doesn't build anymore. So, here's what to change to make this work with current svn (r4032)! video::IImage* CGUITTFont::createTextureFromC...
- Mon Jan 09, 2012 8:21 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 115211
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Visual Studio Express 2008, irrLicht 1.7.2 Added irrUString.h to project, got this... 1>path\irrUString.h(3849) : error C2039: 'unary_function' : is not a member of 'std' 1>path\irrUString.h(3849) : error C2504: 'unary_function' : base class undefined 1>path\irrUString.h(3849) : error C2143: synta...
- Sun Jan 08, 2012 11:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New website and some downtime
- Replies: 12
- Views: 2632
Re: New website and some downtime
/lurker surfacing
The new site looks much better.
The new site looks much better.
- Mon Aug 17, 2009 8:18 am
- Forum: Everything 2d/3d Graphics
- Topic: LOVE (Video Game) and VERSE
- Replies: 8
- Views: 2119
http://verse.blender.org/ To quote their site... Subdivision surfaces provides a versatile geometric primitive that is compatible with NURBS, Beziers, and polygons. The shader tree coupled with high dynamic range textures provides a powerful way of defining surface characteristics. As per language, ...
- Mon Aug 10, 2009 7:19 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 760
My apologies for sounding poorly, I'm really tired. The only reason I pointed this out is... 1. The source comment says its disabled by default 2. It is not disabled by default The source comment directly conflicts with actual state of the define. Hence, bug. I said (in message title) it wasn't a bi...
- Mon Aug 10, 2009 7:06 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 760
Unless otherwise noted, the official SDK releases come with D3D8 support. I have to point this out then... From the official 1.5.1 release (http://downloads.sourceforge.net/irrlicht/irrlicht-1.5.1.zip) in file .\include\IrrCompileConfig.h lines 93 to 96 Microsoft have chosen to remove D3D8 headers ...
- Sun Aug 09, 2009 5:58 am
- Forum: Game Programming
- Topic: How would i go about starting a mmo
- Replies: 51
- Views: 13700
- Sun Aug 09, 2009 4:36 am
- Forum: Bug reports
- Topic: [intended behavior] Simple missed comment
- Replies: 6
- Views: 760
[intended behavior] Simple missed comment
File: include\IrrCompileConfig.h Relevant Section... Microsoft have chosen to remove D3D8 headers from their recent DXSDKs, and so D3D8 support is now disabled by default. If you really want to build with D3D8 support, then you will have to source a DXSDK with the appropriate headers, e.g. Summer 20...