Search found 103 matches
- Sun May 02, 2010 1:27 pm
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 59201
- Sat May 01, 2010 6:37 pm
- Forum: Game Programming
- Topic: cool graphic stuff
- Replies: 6
- Views: 2954
- Sun Apr 18, 2010 8:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 35627
- Sun Apr 18, 2010 3:43 pm
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
Thanks! He-he! Not being serius, but let`s say polycount is the most important part and you don`t use the terrain type of mesh, you do sth like this: http://pics.data.bg/categories/1/%D0%BE%D0%B1%D1%89%D0%B8/0ab1f32846ac4ec0de66ecde16dfcb54/pic because you`re using lots of trigs for flat terrain. :s...
- Sun Apr 18, 2010 3:22 pm
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
- Sun Apr 18, 2010 3:15 pm
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
- Sun Apr 18, 2010 2:57 pm
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
In deed I wasn't using .3ds because it's cheaper but because it was the first format I knew from before. Actually I don't know the main difference between the fomats. :roll: I'm quite sure my scene is slow because of the shadows but I don't want to use predefined lightmaps... In deed their are so ma...
- Sun Apr 18, 2010 2:15 pm
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
- Sun Apr 18, 2010 9:47 am
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
- Sun Apr 18, 2010 9:04 am
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
- Tue Apr 13, 2010 8:19 am
- Forum: Project Announcements
- Topic: Yggdrasil
- Replies: 14
- Views: 2078
Yggdrasil
This is my sandbox project. This is the project I use to learn C++ programming, Irrlicht, Blender, Gimp and anything that might be useful. The aims are: *learning various skills *having fun It includes: * Irrlicht GERAP. * my own file archive system * 3d First person view world. *GERAP: see: http://...
- Tue Apr 13, 2010 6:02 am
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 4933
- Mon Apr 12, 2010 5:40 pm
- Forum: Beginners Help
- Topic: idBitMask, how does it work?
- Replies: 13
- Views: 576
- Mon Apr 12, 2010 4:15 pm
- Forum: Beginners Help
- Topic: idBitMask, how does it work?
- Replies: 13
- Views: 576
- Mon Apr 12, 2010 12:55 pm
- Forum: Code Snippets
- Topic: Architecture for Gui and EventReceiver
- Replies: 19
- Views: 4933