Search found 3 matches

by WarLocker
Tue Oct 13, 2009 7:16 am
Forum: Advanced Help
Topic: override material - help
Replies: 1
Views: 372

override material - help

Hi Irrlichters!
I'm working on shadows now and I desperately need to render my scene without any textures at all to get a depth pass.
I've already prepared a shader for that, but I can't get override material to work, here it is:

SOverrideMaterial oMat=driver->getOverrideMaterial();
oMat.Material ...
by WarLocker
Mon Aug 31, 2009 1:35 pm
Forum: Beginners Help
Topic: no texture Render Question
Replies: 1
Views: 193

no texture Render Question

Hi! Just wanted to ask if there is possibility to render my Irrlicht scene in NO TEXTURE MODE. The only way I see is to save every nodes material in stack and then apply some foo material (for depth texture). OpenGl already has this feature like "glDisasble(Texture2d)".
I just want to make my shadow ...
by WarLocker
Fri Aug 14, 2009 9:14 am
Forum: Beginners Help
Topic: useAnimationFrom problem
Replies: 21
Views: 7745

CuteAlien
I'm not sure my way is better, but here it is:


IAnimatedMesh *meshtest=smgr->getMesh("media/soldierMad.b3d");// loading mesh that contains bones
IMeshCache *k=smgr->getMeshCache();
core::stringw newname="blah";
newname+=1;// make new unique file name
const irr::c8* namw;
namw ...