Hi Irrlichters!
I'm working on shadows now and I desperately need to render my scene without any textures at all to get a depth pass.
I've already prepared a shader for that, but I can't get override material to work, here it is:
SOverrideMaterial oMat=driver->getOverrideMaterial();
oMat.Material ...
Search found 3 matches
- Tue Oct 13, 2009 7:16 am
- Forum: Advanced Help
- Topic: override material - help
- Replies: 1
- Views: 372
- Mon Aug 31, 2009 1:35 pm
- Forum: Beginners Help
- Topic: no texture Render Question
- Replies: 1
- Views: 193
no texture Render Question
Hi! Just wanted to ask if there is possibility to render my Irrlicht scene in NO TEXTURE MODE. The only way I see is to save every nodes material in stack and then apply some foo material (for depth texture). OpenGl already has this feature like "glDisasble(Texture2d)".
I just want to make my shadow ...
I just want to make my shadow ...
- Fri Aug 14, 2009 9:14 am
- Forum: Beginners Help
- Topic: useAnimationFrom problem
- Replies: 21
- Views: 7745