I've tested exporting models with un-applied scaling and rotation so I'm not sure what the problem is here. Please post a link to a .zip file that contains the problem .blend file and the "irrb.log" file that is generated in the scene output directory. Thanks.
I've found the problem, it's my fault ...
Search found 4 matches
- Sun Sep 06, 2009 8:40 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243727
- Fri Sep 04, 2009 3:29 pm
- Forum: Beginners Help
- Topic: About animations
- Replies: 1
- Views: 304
About animations
Hi,
I have two noob questions about animation :
1) Is it possible to use b3d or md2 format to model a non character object (without bones) ? All posts are about human or characters.
I model a simple cube in blender, animate from up to down (with LocRot keyframes) and export with gandalf exporter ...
I have two noob questions about animation :
1) Is it possible to use b3d or md2 format to model a non character object (without bones) ? All posts are about human or characters.
I model a simple cube in blender, animate from up to down (with LocRot keyframes) and export with gandalf exporter ...
- Sat Aug 29, 2009 3:03 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243727
Blender Units
Hi,
I'm new to Irrlicht and I try different things.
Here's my 2 problems :
1) I modeled a test scene in Blender 2.49a, used irrb and load in Irrlicht with LoadScene and add the "Sydney" mesh with getMesh. Sydney is a giant !! Is there a unit to use in Blender (I use 1 unit blender = 1 meter but it ...
I'm new to Irrlicht and I try different things.
Here's my 2 problems :
1) I modeled a test scene in Blender 2.49a, used irrb and load in Irrlicht with LoadScene and add the "Sydney" mesh with getMesh. Sydney is a giant !! Is there a unit to use in Blender (I use 1 unit blender = 1 meter but it ...
- Tue Aug 25, 2009 4:55 pm
- Forum: Beginners Help
- Topic: Multiple Scene Managers
- Replies: 3
- Views: 438
Multiple Scene Manager
Hi,
Sorry for that question, but how do you create another SceneManager and assign it to the device ?
I coded a gamestate : IntroState, MenuState, PlayState.
Currently, I share the scenemanager for the three states, but I wanted to have a SceneManager for each state. Is it possible ?
Thanks for ...
Sorry for that question, but how do you create another SceneManager and assign it to the device ?
I coded a gamestate : IntroState, MenuState, PlayState.
Currently, I share the scenemanager for the three states, but I wanted to have a SceneManager for each state. Is it possible ?
Thanks for ...