Search found 8 matches

by OSasuke
Mon Jan 31, 2011 4:40 pm
Forum: Competition Time!
Topic: Screenshot of the Month February 2011 [Winner announced!]
Replies: 30
Views: 14306

FootBall Free Kick

Image
by OSasuke
Tue Jan 04, 2011 5:30 pm
Forum: Competition Time!
Topic: Screenshot of the Month January 2011 [Winner announced!]
Replies: 39
Views: 16760

ZetaEngine Vehicle Demo

-Irrlicht/Bullet integration
-Raycast vehicles
-Artificia Intelligence for vehicles

Image[/img]
by OSasuke
Sat Dec 26, 2009 1:31 pm
Forum: Advanced Help
Topic: advanced light
Replies: 4
Views: 747

advanced light

Hi every one.

I have some problems to get real lights.
Like this : ( From DirectX9 SDK )
Image

This is the light i can create with irrlicht :
Image

How to do, to get nice lights ?
by OSasuke
Sun Sep 06, 2009 7:13 pm
Forum: Advanced Help
Topic: Animating a mesh with a physics ragdoll
Replies: 7
Views: 772

I found just one. He is very interesting, it is exactely xhat i need.

Are there other tutorial. Can you give me some direct link ?

Thanks again.
by OSasuke
Sun Sep 06, 2009 6:54 pm
Forum: Advanced Help
Topic: Animating a mesh with a physics ragdoll
Replies: 7
Views: 772

Thanks, I'll have a see. :)
by OSasuke
Sun Sep 06, 2009 6:06 pm
Forum: Advanced Help
Topic: Animating a mesh with a physics ragdoll
Replies: 7
Views: 772

Ok,

But how to animate a 3D mesh in irrlicht, without physics.

How to animate it, which functions shall i use.
by OSasuke
Sun Sep 06, 2009 5:29 pm
Forum: Advanced Help
Topic: Animating a mesh with a physics ragdoll
Replies: 7
Views: 772

But how to animate the 3D mesh with irrlicht.

For example, I loaded an AnimatedMesh, and I wish do some animations ( animation are not translation ), for example I would like move the hand of the mesh. But the animation musn't be in the 3D mesh file. I would create animations, not to load it.
by OSasuke
Sun Sep 06, 2009 5:06 pm
Forum: Advanced Help
Topic: Animating a mesh with a physics ragdoll
Replies: 7
Views: 772

Animating a mesh with a physics ragdoll

Hi,

I would animated the skeletal of a mesh, by passing the position and orientation for every part of the ragdoll ( arms, legs, foots, head, body ...)

So, how to animate the mesh, using 3D position and orientation.

Thanks.