FootBall Free Kick
Search found 8 matches
- Mon Jan 31, 2011 4:40 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2011 [Winner announced!]
- Replies: 30
- Views: 14306
- Tue Jan 04, 2011 5:30 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2011 [Winner announced!]
- Replies: 39
- Views: 16760
- Sat Dec 26, 2009 1:31 pm
- Forum: Advanced Help
- Topic: advanced light
- Replies: 4
- Views: 747
advanced light
Hi every one.
I have some problems to get real lights.
Like this : ( From DirectX9 SDK )
This is the light i can create with irrlicht :
How to do, to get nice lights ?
I have some problems to get real lights.
Like this : ( From DirectX9 SDK )
This is the light i can create with irrlicht :
How to do, to get nice lights ?
- Sun Sep 06, 2009 7:13 pm
- Forum: Advanced Help
- Topic: Animating a mesh with a physics ragdoll
- Replies: 7
- Views: 772
- Sun Sep 06, 2009 6:54 pm
- Forum: Advanced Help
- Topic: Animating a mesh with a physics ragdoll
- Replies: 7
- Views: 772
- Sun Sep 06, 2009 6:06 pm
- Forum: Advanced Help
- Topic: Animating a mesh with a physics ragdoll
- Replies: 7
- Views: 772
- Sun Sep 06, 2009 5:29 pm
- Forum: Advanced Help
- Topic: Animating a mesh with a physics ragdoll
- Replies: 7
- Views: 772
- Sun Sep 06, 2009 5:06 pm
- Forum: Advanced Help
- Topic: Animating a mesh with a physics ragdoll
- Replies: 7
- Views: 772
Animating a mesh with a physics ragdoll
Hi,
I would animated the skeletal of a mesh, by passing the position and orientation for every part of the ragdoll ( arms, legs, foots, head, body ...)
So, how to animate the mesh, using 3D position and orientation.
Thanks.
I would animated the skeletal of a mesh, by passing the position and orientation for every part of the ragdoll ( arms, legs, foots, head, body ...)
So, how to animate the mesh, using 3D position and orientation.
Thanks.