Hi,
I would animated the skeletal of a mesh, by passing the position and orientation for every part of the ragdoll ( arms, legs, foots, head, body ...)
So, how to animate the mesh, using 3D position and orientation.
Thanks.
Animating a mesh with a physics ragdoll
Yea, you are looking for procedural animations...
So as far as I can tell you don't know what bones and joints are... You will have to learn how to use it and how to set constraints on your joints but I think that Irrlicht won't be enough to do this kind of things, you need a physic engine, such as PhysX or Bullet...
I will be honest with you, the fact that you are asking that shows that you are not ready to go for this kind of things, it's for advanced/expert users, or if you make it, it will take you a long time and you might not be satisfied :/
Good luck to you !
So as far as I can tell you don't know what bones and joints are... You will have to learn how to use it and how to set constraints on your joints but I think that Irrlicht won't be enough to do this kind of things, you need a physic engine, such as PhysX or Bullet...
I will be honest with you, the fact that you are asking that shows that you are not ready to go for this kind of things, it's for advanced/expert users, or if you make it, it will take you a long time and you might not be satisfied :/
Good luck to you !