Search found 20 matches

by Stratosphere
Sun Nov 15, 2009 7:19 am
Forum: Open Discussion and Dev Announcements
Topic: More level formats?
Replies: 1
Views: 912

More level formats?

Quake three .BSP is getting old, i was wondering if irrlicht would support more updated formats in the future? I Would personally love to see source engine .BSP levels in the future(there is code for it in the QuArK project, you know it's that level editor), but thats me. What type of levels do you ...
by Stratosphere
Mon Nov 09, 2009 1:07 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144845

I has a question.

Dose this soport raggdoll physics?
by Stratosphere
Thu Nov 05, 2009 5:22 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502383

Name: Alexander *Not gonna give you my last name*
Programming: Python, C++

I started programming when i was about ten, never made anything really big though. I started with pascal, but i don't use that anymore so i don't list it as a language I program in. Irrlicht got me into C++ :D
by Stratosphere
Sun Oct 25, 2009 10:50 pm
Forum: Project Announcements
Topic: irrDesertDemo
Replies: 11
Views: 2907

Okay I'll make you some random cacti and dead trees, that should spruce the land scape up a bit. I'll supply the models, you'll have to place them and make it look good in the level.that means don't place too many of them or it will look like a forest... edit: Dang it, I'm not gonna be able to do it...
by Stratosphere
Sun Oct 25, 2009 8:39 pm
Forum: Project Announcements
Topic: irrDesertDemo
Replies: 11
Views: 2907

This looks cool, i can make (static) models for you.
by Stratosphere
Sun Oct 25, 2009 4:49 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 87606

I tried using it with Quake Amy Knife aka Quark, when i tried to load a simple level (one room with a light) the light was in the wrong place and it had pillars that i didn't place in the room. I'll give screen shots in a bit, I want to use quark any suggestions? nvr mind dumb me never read the pdf ...
by Stratosphere
Sat Oct 24, 2009 9:43 pm
Forum: Project Announcements
Topic: Indoors portal rendering
Replies: 13
Views: 3212

Nothing is wrong with coding stuff yourself, but if something is already being done, why reinvent the wheel? He's doing a good job and the other ones as far as i know are outdated.
by Stratosphere
Sat Oct 24, 2009 9:07 pm
Forum: Project Announcements
Topic: Indoors portal rendering
Replies: 13
Views: 3212

You have made my day. :D Get the teleportation ready, I want to use this in my game once your source code it out. Will give credits :)
by Stratosphere
Sat Oct 24, 2009 7:57 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to make normal maps easy
Replies: 2
Views: 4433

How to make normal maps easy

Note: This works with ANY engine that supports shader model 2.0. I'm posting this here because it will make your 3d models in irrlicht look HIGH POLYGON! ------------------------------------------------------------------------------- Okay, to make awesome normal maps for your custom models you will ...
by Stratosphere
Sat Oct 24, 2009 5:22 pm
Forum: Project Announcements
Topic: A simple, robust and extendible postprocessing class
Replies: 144
Views: 48026

Wow, thank you for making this! i thought I was going to have to make a bunch of shaders for certain effects myself. But will this work with code blocks ide :?:

Edit: thanks for clarifying that Adler1337.
by Stratosphere
Thu Oct 22, 2009 4:10 am
Forum: Beginners Help
Topic: Bullet and ODE?
Replies: 4
Views: 441

I guess I'll just use bullet because I want soft bodies in my game. I'll just deal with it's less advanced physics ridged body wise.
by Stratosphere
Tue Oct 20, 2009 8:56 am
Forum: Beginners Help
Topic: Bullet and ODE?
Replies: 4
Views: 441

yeah, I looked again into their docs (I have been dealing with problems in my life lately and not had time to do as through research as I would like) and i have found that ODE has better ridged bodies and doesn't support soft bodies(at least to my knowledge I need to look deeper o_O) so i would use ...
by Stratosphere
Tue Oct 20, 2009 8:39 am
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 14997

http://i272.photobucket.com/albums/jj177/Aztarein/OstiumLoading.png Simple and to the point, but much more attractive. like? You would center it on the screen, I would imagine that that's what you already did with the image you have now. what would be cool and i would like to see it is a level that...
by Stratosphere
Tue Oct 20, 2009 8:32 am
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 14997

lol i made it while you where replying, so it's already done. if I had waited I would have not done it but would you like to see it anyway?
by Stratosphere
Tue Oct 20, 2009 8:10 am
Forum: Project Announcements
Topic: The Mage School
Replies: 54
Views: 14997

I'm a good artist i could make you a new loading screen lol. You want png or jpeg?