Search found 20 matches
- Sun Nov 15, 2009 7:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: More level formats?
- Replies: 1
- Views: 912
More level formats?
Quake three .BSP is getting old, i was wondering if irrlicht would support more updated formats in the future? I Would personally love to see source engine .BSP levels in the future(there is code for it in the QuArK project, you know it's that level editor), but thats me. What type of levels do you ...
- Mon Nov 09, 2009 1:07 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144845
- Thu Nov 05, 2009 5:22 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502383
- Sun Oct 25, 2009 10:50 pm
- Forum: Project Announcements
- Topic: irrDesertDemo
- Replies: 11
- Views: 2907
Okay I'll make you some random cacti and dead trees, that should spruce the land scape up a bit. I'll supply the models, you'll have to place them and make it look good in the level.that means don't place too many of them or it will look like a forest... edit: Dang it, I'm not gonna be able to do it...
- Sun Oct 25, 2009 8:39 pm
- Forum: Project Announcements
- Topic: irrDesertDemo
- Replies: 11
- Views: 2907
- Sun Oct 25, 2009 4:49 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 87606
I tried using it with Quake Amy Knife aka Quark, when i tried to load a simple level (one room with a light) the light was in the wrong place and it had pillars that i didn't place in the room. I'll give screen shots in a bit, I want to use quark any suggestions? nvr mind dumb me never read the pdf ...
- Sat Oct 24, 2009 9:43 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3212
- Sat Oct 24, 2009 9:07 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3212
- Sat Oct 24, 2009 7:57 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make normal maps easy
- Replies: 2
- Views: 4433
How to make normal maps easy
Note: This works with ANY engine that supports shader model 2.0. I'm posting this here because it will make your 3d models in irrlicht look HIGH POLYGON! ------------------------------------------------------------------------------- Okay, to make awesome normal maps for your custom models you will ...
- Sat Oct 24, 2009 5:22 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 48026
- Thu Oct 22, 2009 4:10 am
- Forum: Beginners Help
- Topic: Bullet and ODE?
- Replies: 4
- Views: 441
- Tue Oct 20, 2009 8:56 am
- Forum: Beginners Help
- Topic: Bullet and ODE?
- Replies: 4
- Views: 441
yeah, I looked again into their docs (I have been dealing with problems in my life lately and not had time to do as through research as I would like) and i have found that ODE has better ridged bodies and doesn't support soft bodies(at least to my knowledge I need to look deeper o_O) so i would use ...
- Tue Oct 20, 2009 8:39 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 14997
http://i272.photobucket.com/albums/jj177/Aztarein/OstiumLoading.png Simple and to the point, but much more attractive. like? You would center it on the screen, I would imagine that that's what you already did with the image you have now. what would be cool and i would like to see it is a level that...
- Tue Oct 20, 2009 8:32 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 14997
- Tue Oct 20, 2009 8:10 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 14997