Search found 20 matches
- Sun Nov 15, 2009 7:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: More level formats?
- Replies: 1
- Views: 985
More level formats?
Quake three .BSP is getting old, i was wondering if irrlicht would support more updated formats in the future? I Would personally love to see source engine .BSP levels in the future(there is code for it in the QuArK project, you know it's that level editor), but thats me. What type of levels do you ...
- Mon Nov 09, 2009 1:07 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 185914
- Thu Nov 05, 2009 5:22 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 568650
- Sun Oct 25, 2009 10:50 pm
- Forum: Project Announcements
- Topic: irrDesertDemo
- Replies: 11
- Views: 3360
- Sun Oct 25, 2009 8:39 pm
- Forum: Project Announcements
- Topic: irrDesertDemo
- Replies: 11
- Views: 3360
- Sun Oct 25, 2009 4:49 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102074
I tried using it with Quake Amy Knife aka Quark, when i tried to load a simple level (one room with a light) the light was in the wrong place and it had pillars that i didn't place in the room. I'll give screen shots in a bit, I want to use quark any suggestions?
nvr mind dumb me never read the pdf ...
nvr mind dumb me never read the pdf ...
- Sat Oct 24, 2009 9:43 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3602
- Sat Oct 24, 2009 9:07 pm
- Forum: Project Announcements
- Topic: Indoors portal rendering
- Replies: 13
- Views: 3602
- Sat Oct 24, 2009 7:57 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to make normal maps easy
- Replies: 2
- Views: 4631
How to make normal maps easy
Note: This works with ANY engine that supports shader model 2.0. I'm posting this here because it will make your 3d models in irrlicht look HIGH POLYGON!
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Okay, to make awesome normal maps for your custom models you will ...
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Okay, to make awesome normal maps for your custom models you will ...
- Sat Oct 24, 2009 5:22 pm
- Forum: Project Announcements
- Topic: A simple, robust and extendible postprocessing class
- Replies: 144
- Views: 57203
- Thu Oct 22, 2009 4:10 am
- Forum: Beginners Help
- Topic: Bullet and ODE?
- Replies: 4
- Views: 763
- Tue Oct 20, 2009 8:56 am
- Forum: Beginners Help
- Topic: Bullet and ODE?
- Replies: 4
- Views: 763
- Tue Oct 20, 2009 8:39 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 17252
- Tue Oct 20, 2009 8:32 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 17252
- Tue Oct 20, 2009 8:10 am
- Forum: Project Announcements
- Topic: The Mage School
- Replies: 54
- Views: 17252