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Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Sat Oct 17, 2009 11:03 pm
(old thread is too long so I decided to write a new one)
I'm currently working on the game engine. I'm just trying to make it simple.
Loading screen (programmer art)
Test level
anyway the level was made in my level editor
Cheers
Last edited by
Virion on Mon Sep 13, 2010 2:11 pm, edited 2 times in total.
Lil Margin
Posts: 212 Joined: Sun Jul 19, 2009 4:24 am
Location: Netherlands Antilles, Curacao
Post
by Lil Margin » Sun Oct 18, 2009 3:26 am
Loading screen (programmer art)
hahaha that one made my day
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Sun Oct 18, 2009 9:18 am
Eigen
Competition winner
Posts: 375 Joined: Fri Jan 27, 2006 2:01 pm
Location: Estonia
Contact:
Post
by Eigen » Sun Oct 18, 2009 10:03 am
Love the grass!
P1SQ4M
Posts: 66 Joined: Sat Sep 19, 2009 1:47 am
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by P1SQ4M » Mon Oct 19, 2009 1:18 am
Any chance I could get a hold of the map editor? I'm also might be interested in joining your project, could you tell me more about it?
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Mon Oct 19, 2009 3:27 pm
P1SQ4M wrote: Any chance I could get a hold of the map editor?
yes, the map editor is open source, but it was made specifically for this project so some features may not work with normal loadScene(); however you can always check out the code (which is extremely messy
) to make it workable.
The source and binary (debug) are both on my svn.
Code: Select all
svn co https://ostium.svn.sourceforge.net/svnroot/ostium ostium
P1SQ4M wrote: I'm also might be interested in joining your project, could you tell me more about it?
Currently I don't need much help in the project but modelers are welcomed.
more info:
http://blog.reonyx.com/?page_id=965
Josie
Posts: 44 Joined: Sat Jul 25, 2009 4:08 am
Location: Griffin, Georgia, US
Contact:
Post
by Josie » Mon Oct 19, 2009 4:21 pm
Looking good, virion. Keep it up, I'd love to see this finished.
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Mon Oct 19, 2009 4:33 pm
Thanks Josie.
(gonna scale down the ground texture a bit)
Halifax
Posts: 1424 Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95
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by Halifax » Mon Oct 19, 2009 5:55 pm
Yeah, this is looking great Virion. You're really progressing. I'm with Josie on this one.
TheQuestion = 2B || !2B
Stratosphere
Posts: 20 Joined: Wed Sep 09, 2009 11:54 pm
Post
by Stratosphere » Tue Oct 20, 2009 8:10 am
I'm a good artist i could make you a new loading screen lol. You want png or jpeg?
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Tue Oct 20, 2009 8:20 am
Stratosphere wrote: I'm a good artist i could make you a new loading screen lol. You want png or jpeg?
actually it's fine, thanks.
It's not that important for now. I will make one myself when the game has more progress. thanks again.
Stratosphere
Posts: 20 Joined: Wed Sep 09, 2009 11:54 pm
Post
by Stratosphere » Tue Oct 20, 2009 8:32 am
lol i made it while you where replying, so it's already done. if I had waited I would have not done it but would you like to see it anyway?
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Tue Oct 20, 2009 8:35 am
Stratosphere wrote: lol i made it while you where replying, so it's already done. if I had waited I would have not done it but would you like to see it anyway?
lol alright then. thanks.
Stratosphere
Posts: 20 Joined: Wed Sep 09, 2009 11:54 pm
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by Stratosphere » Tue Oct 20, 2009 8:39 am
Simple and to the point, but much more attractive. like?
You would center it on the screen, I would imagine that that's what you already did with the image you have now. what would be cool and i would like to see it is a level that loads up on the main menu if it has a main menu.
EDIT: The "O" was cut off on purpose >:C it gives it a little more style that way.
Virion
Competition winner
Posts: 2149 Joined: Mon Dec 18, 2006 5:04 am
Post
by Virion » Sun Nov 01, 2009 9:39 am
World editor update