Search found 9 matches

by dankot
Thu Sep 24, 2009 2:50 pm
Forum: Beginners Help
Topic: Rotation Quaternions
Replies: 2
Views: 435

just to add,
that previously when I was using OGRE what I did to get the result I want now was

Code: Select all

Quaternion quat = Quaternion(Degree(45),Vector3::UNIT_Y);
yourSceneNode->setOrientation(quat);

hopes this help to get my message through.
Dan
by dankot
Thu Sep 24, 2009 2:44 pm
Forum: Beginners Help
Topic: Rotation Quaternions
Replies: 2
Views: 435

Rotation Quaternions

Hello,
I have a SceneNode that attached to it is a regular camera.
They both are created in an existing "world".

I want to rotate the Node that I created (and with it its child camera),
using quaternions which I already hold in my memory.

I'm trying to use the node->setRotation func but I get ...
by dankot
Wed Sep 23, 2009 4:16 pm
Forum: Beginners Help
Topic: Large single world mesh
Replies: 9
Views: 1054

Thanks for the reply,
We tried your suggestion with the hint, but unfortunatelly it didn't do the job.

Can you maybe suggest us a good way to use LOD on a ready editable sketchup mesh (that will later be exported to OBJ)?
should we do it with a graphic editor or with code? and which graphic editor ...
by dankot
Tue Sep 22, 2009 9:27 am
Forum: Beginners Help
Topic: Large single world mesh
Replies: 9
Views: 1054

Thank you all for your help,

Faces: 357450
Edges: 324686
Materials: 126
Textures: 58


FPS: between 6-15 on a new AMD Phenom II quad core 810

and I don't know how to use VBO, can you please direct me to an article or give me a tip in how to use it with Irrlicht?
Thanks,
Dan.
by dankot
Mon Sep 21, 2009 10:34 pm
Forum: Beginners Help
Topic: Large single world mesh
Replies: 9
Views: 1054

Large single world mesh

Hello,
I have created a very large level-map with Google Sketch-Up, and I am trying to use it with my Irrlicht-based application.
There are parts in my map from which you can look very far (like - at the top of a building). Because of that, I need to set my far-clip to a pretty large value, which ...
by dankot
Thu Sep 17, 2009 2:32 pm
Forum: Beginners Help
Topic: Lights problem
Replies: 8
Views: 1089

Thanks for the answer,
It means the ambient color of the object should be the same color of the diffuse?
For realistic view?
by dankot
Thu Sep 17, 2009 2:02 pm
Forum: Beginners Help
Topic: Lights problem
Replies: 8
Views: 1089

Lights problem

Dear reader,
I exported a google sketchup simple cube object and saved it as an obj file (plus mtl file)
I'm trying to draw this cube in a world which contains lights but the cube is drawn black and the lights don't effect it.
( http://chakasoft.com/shots/shot00.PNG )

from what I know, it is ...
by dankot
Wed Sep 16, 2009 3:06 pm
Forum: Beginners Help
Topic: Loading Large meshes
Replies: 6
Views: 500

Thanks for the answer,
yes I tried both Octree and non octree.
Both those test cases.
by dankot
Wed Sep 16, 2009 12:27 pm
Forum: Beginners Help
Topic: Loading Large meshes
Replies: 6
Views: 500

Loading Large meshes

Dear Reader,
I'm trying to a load large (world) mesh.
I've got a sketchup model and I did two things,
* One: exporting the skp file to 3ds using the sketchup exporter.
Then when I load it to the Irrlicht and it fails with out of memory (it reaches 1.7GB of VM).

Second: exporting the skp to obj ...