I have a SceneNode that attached to it is a regular camera.
They both are created in an existing "world".
I want to rotate the Node that I created (and with it its child camera),
using quaternions which I already hold in my memory.
I'm trying to use the node->setRotation func but I get some kind of weird yaw that is zeroed on 180 DEG.
how can I use my rotated quaternion to rotate the Irrlicht node?
Thanks
Dan