Search found 16 matches
- Fri Oct 30, 2009 1:15 pm
- Forum: Beginners Help
- Topic: running irrlicht in visual c++
- Replies: 8
- Views: 1352
- Thu Oct 29, 2009 3:47 pm
- Forum: Beginners Help
- Topic: running irrlicht in visual c++
- Replies: 8
- Views: 1352
You will have to use PeekMessage and GetMessage to intercept the keyboard or mouse events going to the picture child window in the main drawing loop and route them to EventReceiver or handle yourself. It's a little hacky and caused problems for me, so good luck with that. The link below has a demo p...
- Wed Oct 28, 2009 2:28 pm
- Forum: Beginners Help
- Topic: running irrlicht in visual c++
- Replies: 8
- Views: 1352
- Sun Oct 25, 2009 12:23 pm
- Forum: Beginners Help
- Topic: Simple circle shadows
- Replies: 6
- Views: 1466
Re: Simple circle shadows
You are bound to get artifacts with builtin shadows or even with opengl realtime stencil shadows. I found that the XEffects Reloaded shader pack has some nice shaders that produce smooth shadows. You can find it here on forums.tyomalu wrote:
- 1. How to draw shadow on floor without artifacts
- Sun Oct 25, 2009 12:17 pm
- Forum: Beginners Help
- Topic: A question about rotating a scene node
- Replies: 8
- Views: 405
Or you can use mesh manipulator to set the initial rotation, which is as good as rotating it in a 3D editor program. core::matrix4 m; m.setRotationDegrees(core::vector3df(90,0,0)); //or anything smgr->getMeshManipulator()->transform(mesh, m); scene::ISceneNode *node = smgr->addMeshSceneNode(mesh); E...
- Thu Oct 22, 2009 7:46 pm
- Forum: Beginners Help
- Topic: trapped to objects...
- Replies: 3
- Views: 299
Yes, search to find a few examples here.
I found a good and simple working example, which I was also using...
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25063
I found a good and simple working example, which I was also using...
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25063
- Sun Oct 18, 2009 10:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Turn to target in 3D
- Replies: 17
- Views: 10766
They are separate nodes in a parenting chain. Pelvis being the grand parent of all. I've avoided skinned mesh so far. The target is placed far below the ground like at (0,-10000,0). Actually, the best solution for this would be to use a physics engine, but right now I feel too lazy to explore that, ...
- Sat Oct 17, 2009 5:44 pm
- Forum: Beginners Help
- Topic: 3d Studio Max -> irrlicht
- Replies: 3
- Views: 307
Have you tried this ? :
Code: Select all
node->setMaterialTexture( 0, driver->getTexture("filename.jpg") );
- Wed Oct 14, 2009 3:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Turn to target in 3D
- Replies: 17
- Views: 10766
- Mon Oct 12, 2009 2:14 pm
- Forum: Beginners Help
- Topic: follow camera
- Replies: 22
- Views: 2743
- Mon Oct 12, 2009 2:00 pm
- Forum: Beginners Help
- Topic: Creating a device without creating a window
- Replies: 2
- Views: 348
I'm not sure , but there is a null driver which may help.
Code: Select all
enum E_DRIVER_TYPE
{
//! Null driver, useful for applications to run the engine without visualisation.
/** The null device is able to load textures, but does not
render and display any graphics. */
EDT_NULL,
........
- Mon Oct 12, 2009 1:48 pm
- Forum: Beginners Help
- Topic: How can I get the distance between a box and a point?
- Replies: 4
- Views: 345
Code: Select all
//update all positions before this
core::vector3df x = node1->getAbsolutePosition();
core::vector3df y = node2->getAbsolutePosition();
f32 d = x.getDistanceFrom(y);
- Thu Oct 08, 2009 8:41 pm
- Forum: Beginners Help
- Topic: [solved] parenting?
- Replies: 1
- Views: 249
- Thu Oct 08, 2009 7:51 pm
- Forum: Beginners Help
- Topic: alpha channel and collision question...
- Replies: 6
- Views: 473
- Thu Oct 08, 2009 7:04 pm
- Forum: Beginners Help
- Topic: How do I rotate the whole scene?
- Replies: 4
- Views: 422