Search found 18 matches

by Juff
Sun Aug 14, 2011 3:04 pm
Forum: Beginners Help
Topic: Let Spark Engine Effects be affected by fog
Replies: 3
Views: 277

Re: Let Spark Engine Effects be affected by fog

Hi, I have modified the management of material in SPARK and commit it to the SPARK svn.
You can get the latest version and recompile.

Then to use fog with a given SPARK renderer, make a call to :

Code: Select all

myRenderer->getMaterialProxy().setFogEnable(true);
by Juff
Fri Aug 12, 2011 11:03 am
Forum: Beginners Help
Topic: Let Spark Engine Effects be affected by fog
Replies: 3
Views: 277

Re: Let Spark Engine Effects be affected by fog

Hi, I m the SPARK developer. I ll check that and get back to you soon.
by Juff
Thu Oct 21, 2010 3:17 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, I guess you forgot to link a lib.
What are the 16 unresolved symbols that follow this line ?
by Juff
Wed Apr 14, 2010 12:55 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

That s a problem indeed... I doubt a blue screen is related with some kind of memory issue (at least not software), I guess it is more a driver issue. So are your GPU drivers up to date ? Problem seems to happen on the tuto1 example which is OpenGL based. Are your running other OpenGL application wi...
by Juff
Mon Apr 12, 2010 10:07 am
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, for pointRenderer size, this is actually due to the way Irrlicht handles points. Basically when rendering with points (in either OpenGL or Direct3D), you can choose to render them in screen size (pixels) or apply a scale on their size function of their distance from the camera. However in Irrlic...
by Juff
Wed Apr 07, 2010 9:16 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

It doesnt crash but as the seed is initialized to 0, every random value generated will be 0. I set the initial value to 0 to force the user to initialize the seed. But maybe it is not the more convenient thing. Anyway in the version 2, the seed is initialized based on the processor time so it wont b...
by Juff
Fri Apr 02, 2010 5:26 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Ulf, Thats strange, I will check the configs setups. Have you tried running the example of the in-development version 2 of spark in debug directly in visual studio ? This should work normally. freetimecoder, I guess it is because the seed of the pseudo random generator of spark is not correctly set....
by Juff
Fri Feb 12, 2010 12:57 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

I have release a new version (1.05.00) and used Irrlicht 1.7 to compile with no pb.

Here is the change log

There s also some new demos (which were already on the svn) and the fire demo was improved :

Image[/img]
by Juff
Thu Feb 11, 2010 12:11 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, the project is still alive but as I have not a lot of time for it, it goes slowly. I havent tried to compile it with Irrlicht 1.7 but I guess it should work with maybe some minor changes. I m currently working on a version 2 of spark which should be easier to use. This version will come with the...
by Juff
Tue Dec 08, 2009 5:59 am
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Thanks for your comments :)

To answer your question Anoki, i dont know exactly when the next version will be released, but it will be within the next month. By waiting for the next release, you can get the svn version here, which has huge improvements and bug fixes compared to 1.04.00
by Juff
Tue Nov 24, 2009 6:20 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, just to tell you i have fixed a couple of bugs in the Irrlicht module : There was an array index out of bounds break in DEBUG mode in the IRRQuadRenderer which is now fixed (the data accessed was valid but the current size of the array was not that is why it was working correctly in release). Th...
by Juff
Tue Nov 10, 2009 6:22 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Thanks :) Also wanted to suggest adding a screen shot to the screen shot of the month competition, I personally really like the first screen shot. I suppose you do not get the full effect until you see it in motion though, perhaps the video of the month contest thread? Unfortunately this demo is not...
by Juff
Fri Nov 06, 2009 5:22 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, The Irrlicht version used is the latest (1.6) I guess you have a problem with your includes. The include path of Irrlicht in your IDE must be the 1.6 one. All the errors you have mean Irrlicht has not been correctly included (as all the missing symbols you got are normally defined in Irrlicht) b...
by Juff
Thu Nov 05, 2009 3:06 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi, thanks for your comment. Actually the max nb of particles with 16 bit indices depends on the primitive used to draw particles : 16384 for quads (triangles) 32768 for lines 65536 for points So it will generally be enough for most use in real time games. The 32 bit indices system can hold far enou...
by Juff
Wed Nov 04, 2009 3:33 pm
Forum: Project Announcements
Topic: SPARK open-source advanced particle engine
Replies: 104
Views: 59298

Hi,

just to tell you i ve fixed the bug pointed out by ProjectIRR when rendering with ATI cards.

Yo can get the corrected version on the svn of SPARK :
https://sparkengine.svn.sourceforge.net ... arkengine/

I m now working on a particle editor, i ll let you know about the progress.