That s a problem indeed... I doubt a blue screen is related with some kind of memory issue (at least not software), I guess it is more a driver issue. So are your GPU drivers up to date ? Problem seems to happen on the tuto1 example which is OpenGL based. Are your running other OpenGL application wi...
Hi, for pointRenderer size, this is actually due to the way Irrlicht handles points. Basically when rendering with points (in either OpenGL or Direct3D), you can choose to render them in screen size (pixels) or apply a scale on their size function of their distance from the camera. However in Irrlic...
It doesnt crash but as the seed is initialized to 0, every random value generated will be 0. I set the initial value to 0 to force the user to initialize the seed. But maybe it is not the more convenient thing. Anyway in the version 2, the seed is initialized based on the processor time so it wont b...
Ulf, Thats strange, I will check the configs setups. Have you tried running the example of the in-development version 2 of spark in debug directly in visual studio ? This should work normally. freetimecoder, I guess it is because the seed of the pseudo random generator of spark is not correctly set....
Hi, the project is still alive but as I have not a lot of time for it, it goes slowly. I havent tried to compile it with Irrlicht 1.7 but I guess it should work with maybe some minor changes. I m currently working on a version 2 of spark which should be easier to use. This version will come with the...
To answer your question Anoki, i dont know exactly when the next version will be released, but it will be within the next month. By waiting for the next release, you can get the svn version here, which has huge improvements and bug fixes compared to 1.04.00
Hi, just to tell you i have fixed a couple of bugs in the Irrlicht module : There was an array index out of bounds break in DEBUG mode in the IRRQuadRenderer which is now fixed (the data accessed was valid but the current size of the array was not that is why it was working correctly in release). Th...
Thanks :) Also wanted to suggest adding a screen shot to the screen shot of the month competition, I personally really like the first screen shot. I suppose you do not get the full effect until you see it in motion though, perhaps the video of the month contest thread? Unfortunately this demo is not...
Hi, The Irrlicht version used is the latest (1.6) I guess you have a problem with your includes. The include path of Irrlicht in your IDE must be the 1.6 one. All the errors you have mean Irrlicht has not been correctly included (as all the missing symbols you got are normally defined in Irrlicht) b...
Hi, thanks for your comment. Actually the max nb of particles with 16 bit indices depends on the primitive used to draw particles : 16384 for quads (triangles) 32768 for lines 65536 for points So it will generally be enough for most use in real time games. The 32 bit indices system can hold far enou...