Hi,
I've modified previous patch:
- readSceneNode now doesn't create a new emptynode
- added functions for backward compatibility
- added saveScene with 'ISceneNode* parent' parameter
Note:
saveScene doesn't use parent's attributes (position, orientation scale, ecc) but root's
Feedback is ...
Search found 5 matches
- Sat Jan 02, 2010 3:38 pm
- Forum: Code Snippets
- Topic: [PATCH] loadScene and saveScene with parent (loadSubScene)
- Replies: 4
- Views: 1412
- Tue Dec 29, 2009 9:31 am
- Forum: Beginners Help
- Topic: with DeviceNull can't create shadows
- Replies: 1
- Views: 231
with DeviceNull can't create shadows
Hi,
I noticed that node->addShadowVolumeSceneNode (shadowMesh) returns null if I use DeviceNull, is it correct?
I think that the node should be created even by the null device (like other nodes).
I'm using it for unit testing and it's useful that preserves the same behaviour of others devices.
I noticed that node->addShadowVolumeSceneNode (shadowMesh) returns null if I use DeviceNull, is it correct?
I think that the node should be created even by the null device (like other nodes).
I'm using it for unit testing and it's useful that preserves the same behaviour of others devices.
- Tue Dec 29, 2009 9:06 am
- Forum: Code Snippets
- Topic: [PATCH] loadScene and saveScene with parent (loadSubScene)
- Replies: 4
- Views: 1412
- Mon Dec 28, 2009 10:16 am
- Forum: Code Snippets
- Topic: [PATCH] loadScene and saveScene with parent (loadSubScene)
- Replies: 4
- Views: 1412
[PATCH] loadScene and saveScene with parent (loadSubScene)
Hi,
I've modified loadScene adding a ISceneNode* as parameter.
It's useful to create ripetitive scenes.
This is the patch:
https://sourceforge.net/tracker/?func=d ... tid=540679
I've modified loadScene adding a ISceneNode* as parameter.
It's useful to create ripetitive scenes.
This is the patch:
https://sourceforge.net/tracker/?func=d ... tid=540679
- Thu Nov 12, 2009 10:09 am
- Forum: Beginners Help
- Topic: Strange behaviour with boundingbox
- Replies: 1
- Views: 231
Strange behaviour with boundingbox
Hi,
I've a problem visualizing bbox of 2 nodes using the same mesh (.x)
I load 1 mesh (dwarf.x), create 2 nodes and stop the animation of the first.
When I draw the scene the BBox of the stoped node follows animated node and
the BBox of the animated node is fixed.
Using .x and .b3d meshes the ...
I've a problem visualizing bbox of 2 nodes using the same mesh (.x)
I load 1 mesh (dwarf.x), create 2 nodes and stop the animation of the first.
When I draw the scene the BBox of the stoped node follows animated node and
the BBox of the animated node is fixed.
Using .x and .b3d meshes the ...