Search found 753 matches

by slavik262
Mon Nov 29, 2010 1:03 pm
Forum: Beginners Help
Topic: PostMessage (WM_USER) from another process
Replies: 3
Views: 881

It shouldn't matter whether the message is internal or external, provided you're passing it using the right HWND. Are you sure the problem isn't elsewhere?
by slavik262
Sun Nov 28, 2010 8:11 am
Forum: Open Discussion and Dev Announcements
Topic: Loading an entire file into a string?
Replies: 4
Views: 1701

Use malloc or calloc to create a char buffer of size (file length + 1) with a null terminator, read the file into the buffer, create your sringc from the buffer, and free the buffer.
by slavik262
Sat Nov 27, 2010 10:16 pm
Forum: Project Announcements
Topic: My thesis work: Managing actions through automated planning
Replies: 9
Views: 2000

Would it be possible to replace the text with audio cues? Also, is it possible for the cues to only be displayed or played as audio when the player is not on track? This way, the cues would only be given when needed. If these could be done, I think it would be a very promising system.
by slavik262
Sat Nov 27, 2010 7:22 am
Forum: Project Announcements
Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
Replies: 227
Views: 110905

Is IrrCg still being developed at all? The last check-in was almost half a year ago. Is there any continued development, or is it "done" at 0.8?
by slavik262
Wed Nov 24, 2010 1:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Hardware Skinning
Replies: 16
Views: 5628

I seem to be saying this a lot recently, but irrlicht's restrictive vertex formats are hindering any potential of updating the character system to take advantage of modern technologies Seconded. I know Irrlicht is designed as a fixed-function pipe engine first and a shader-based engine second since...
by slavik262
Wed Nov 24, 2010 6:28 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 16674

In the ideal world, one would need to learn 1. Programming in C/C++ 2. Object Oriented Programming 3. Data Structures 4. Graphic Libraries 5. Sound Libraries 6. Version Systems .... By the time anyone has gotten to learning all of these topics, the fun for building games would have disappeared. I b...
by slavik262
Wed Nov 24, 2010 3:51 am
Forum: Off-topic
Topic: Main Site Updates
Replies: 5
Views: 1090

CuteAlien wrote:Ah yeah... our new irrTimeTravel extension is coming along just fine ^^
But how do you get the code up to relativistic speeds?
by slavik262
Tue Nov 23, 2010 7:59 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 16674

I like this very much, it's very easy BTW Can you already use collision detection with this library?? Edit: I hope you're gonna put a forum on your site so I can ask questions beacause I'm definitely intrested and probably I'm going to use this library since I'm trying to make a game and c++ is a b...
by slavik262
Tue Nov 23, 2010 12:59 pm
Forum: Off-topic
Topic: C++ or C# better for .net programming?
Replies: 5
Views: 1118

Like the others have said, since C# was developed for .NET, it works a lot better with the framework. I don't really see any point in using C++.NET, since C++ was designed to be a lower level language than C#. C# will do a good deal of work for you that C++ will not. On a side note, C# makes it incr...
by slavik262
Fri Nov 19, 2010 1:00 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360201

Mel wrote:If irrlicht had loaders for images with HDR data, it would be perfect.
What image format has floating point light values?
by slavik262
Wed Nov 17, 2010 6:07 am
Forum: Code Snippets
Topic: Killing reference counted objects
Replies: 31
Views: 8146

For scene nodes, Irrlicht won't maintain any more references if you remove it from the scene graph, so you'll be fine. Just know that Irrlicht maintains references to things like textures, shader callbacks, etc., and killing those with your KILL macro may cause problems when Irrlicht goes to drop th...
by slavik262
Wed Nov 17, 2010 3:17 am
Forum: Code Snippets
Topic: Killing reference counted objects
Replies: 31
Views: 8146

In Soviet Russia, references count you! Anyways, I wasn't talking about your code. Irrlicht maintains lots of internal references which you have absolutely no control over . These are the reason you need to respect reference counting. Calling drop just once on your object will always kill it unless ...
by slavik262
Wed Nov 17, 2010 1:53 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.7.2 released
Replies: 12
Views: 3070

Will the website be updated soon to indicate this?
by slavik262
Wed Nov 17, 2010 1:50 am
Forum: Code Snippets
Topic: Killing reference counted objects
Replies: 31
Views: 8146

Of course I know that "KILL macro will completely mess up this mechanism" but using of it is correct when You know what You do... You should still never mess with the reference count. If you drop an object more times than you grab it, the program will almost certainly crash later since an...
by slavik262
Sun Nov 14, 2010 3:33 am
Forum: Beginners Help
Topic: Using Irrlicht with Visual C++ 2010
Replies: 10
Views: 2805

Better yet, just create an empty project and fill it with your code.