Search found 753 matches
- Mon Nov 29, 2010 1:03 pm
- Forum: Beginners Help
- Topic: PostMessage (WM_USER) from another process
- Replies: 3
- Views: 881
- Sun Nov 28, 2010 8:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Loading an entire file into a string?
- Replies: 4
- Views: 1701
- Sat Nov 27, 2010 10:16 pm
- Forum: Project Announcements
- Topic: My thesis work: Managing actions through automated planning
- Replies: 9
- Views: 2000
- Sat Nov 27, 2010 7:22 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 110905
- Wed Nov 24, 2010 1:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Hardware Skinning
- Replies: 16
- Views: 5628
I seem to be saying this a lot recently, but irrlicht's restrictive vertex formats are hindering any potential of updating the character system to take advantage of modern technologies Seconded. I know Irrlicht is designed as a fixed-function pipe engine first and a shader-based engine second since...
- Wed Nov 24, 2010 6:28 am
- Forum: Project Announcements
- Topic: ComineGL: Game Library for Learning Programming in C/C++
- Replies: 94
- Views: 16674
In the ideal world, one would need to learn 1. Programming in C/C++ 2. Object Oriented Programming 3. Data Structures 4. Graphic Libraries 5. Sound Libraries 6. Version Systems .... By the time anyone has gotten to learning all of these topics, the fun for building games would have disappeared. I b...
- Wed Nov 24, 2010 3:51 am
- Forum: Off-topic
- Topic: Main Site Updates
- Replies: 5
- Views: 1090
- Tue Nov 23, 2010 7:59 pm
- Forum: Project Announcements
- Topic: ComineGL: Game Library for Learning Programming in C/C++
- Replies: 94
- Views: 16674
I like this very much, it's very easy BTW Can you already use collision detection with this library?? Edit: I hope you're gonna put a forum on your site so I can ask questions beacause I'm definitely intrested and probably I'm going to use this library since I'm trying to make a game and c++ is a b...
- Tue Nov 23, 2010 12:59 pm
- Forum: Off-topic
- Topic: C++ or C# better for .net programming?
- Replies: 5
- Views: 1118
Like the others have said, since C# was developed for .NET, it works a lot better with the framework. I don't really see any point in using C++.NET, since C++ was designed to be a lower level language than C#. C# will do a good deal of work for you that C++ will not. On a side note, C# makes it incr...
- Fri Nov 19, 2010 1:00 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360201
- Wed Nov 17, 2010 6:07 am
- Forum: Code Snippets
- Topic: Killing reference counted objects
- Replies: 31
- Views: 8146
For scene nodes, Irrlicht won't maintain any more references if you remove it from the scene graph, so you'll be fine. Just know that Irrlicht maintains references to things like textures, shader callbacks, etc., and killing those with your KILL macro may cause problems when Irrlicht goes to drop th...
- Wed Nov 17, 2010 3:17 am
- Forum: Code Snippets
- Topic: Killing reference counted objects
- Replies: 31
- Views: 8146
In Soviet Russia, references count you! Anyways, I wasn't talking about your code. Irrlicht maintains lots of internal references which you have absolutely no control over . These are the reason you need to respect reference counting. Calling drop just once on your object will always kill it unless ...
- Wed Nov 17, 2010 1:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.7.2 released
- Replies: 12
- Views: 3070
- Wed Nov 17, 2010 1:50 am
- Forum: Code Snippets
- Topic: Killing reference counted objects
- Replies: 31
- Views: 8146
- Sun Nov 14, 2010 3:33 am
- Forum: Beginners Help
- Topic: Using Irrlicht with Visual C++ 2010
- Replies: 10
- Views: 2805