Is this the exporter from development.mindfloaters.de?
I haven't got any other exporter to work, and the mindfloaters one works like a charm.
Search found 401 matches
- Mon Jul 18, 2005 6:24 pm
- Forum: Beginners Help
- Topic: Jox's blender to .x exporter
- Replies: 4
- Views: 177
- Fri Jul 15, 2005 3:18 pm
- Forum: Project Announcements
- Topic: AI Path Following Project
- Replies: 2
- Views: 740
AI Path Following Project
Heres a screen shot from my latest project with Irrlicht. God I love irrlicht. The two figures are running a box path, which is a bitmap, allowing for scripting of path following. Just draw a black and white bitmap, and the figures have rules to follow it. Its a variation on influence maps. Anyone i...
- Thu Jul 07, 2005 8:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: About the Blender directx exporter
- Replies: 1
- Views: 1482
- Thu Jun 30, 2005 10:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton/Irrlicht FPS source code available
- Replies: 21
- Views: 7890
The 2 functions to look at are in the CNewtonPlayerController class They are ApplyPlayerForceEventHandler and SetPlayerMeshTransformEventHandler In the ApplyPlayerForceEventHandler is the following code if (direction != 0.0f) { double dx = sin(m_Theta*3.14159/180); double dz = cos(m_Theta*3.14159/18...
- Wed Jun 22, 2005 2:29 pm
- Forum: Beginners Help
- Topic: Easier way for jumping?
- Replies: 4
- Views: 549
- Thu Jun 09, 2005 3:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: blender lightmapping?!!
- Replies: 4
- Views: 567
There is a script that bakes procedural textures, but that is separate from these lightmap scripts. I am testing them extensively now, and have not been able to quite get them to work, though I am painfully close. The script that comes built into to blender takes the radiosity info in blender and mo...
- Sun Jun 05, 2005 1:07 am
- Forum: Project Announcements
- Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
- Replies: 30
- Views: 5289
Heres a newton discussion that might be relevantAnonymous wrote:has anyone gotten the source to compile in Dev-C++? no matter what i do, i cant get it to run correctly...
http://www.physicsengine.com/forum/view ... sc&start=0
- Wed Jun 01, 2005 3:42 pm
- Forum: Project Announcements
- Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
- Replies: 30
- Views: 5289
Newton/Irrlicht Character Controller Demo update 10/28/05
I'm working on a widget demo with the following features, using Newton and Irrlicht. I've finished the following: FPS Camera Following Camera Jump, Crouch Stairs Elevators (Mounted and to-floor) Trigger Areas Sliding Doors Source and Demo are available at http://webpages.charter.net/hentond/images/n...
- Sat May 21, 2005 5:55 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton/Irrlicht FPS source code available
- Replies: 21
- Views: 7890
- Wed May 18, 2005 10:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton/Irrlicht FPS source code available
- Replies: 21
- Views: 7890
- Thu Apr 14, 2005 12:56 am
- Forum: Advanced Help
- Topic: Door animation and collision detection
- Replies: 0
- Views: 339
Door animation and collision detection
Due to the great help in these forums I have a working ms3d animation that shows a sliding door, that you can't walk through until the door is open. The milkshape animation has the middle block shown below sliding between the two larger blocks. Collision detection works for the static wall blocks an...