Search found 401 matches

by dhenton9000
Mon Jul 18, 2005 6:24 pm
Forum: Beginners Help
Topic: Jox's blender to .x exporter
Replies: 4
Views: 177

Is this the exporter from development.mindfloaters.de?

I haven't got any other exporter to work, and the mindfloaters one works like a charm.
by dhenton9000
Fri Jul 15, 2005 3:18 pm
Forum: Project Announcements
Topic: AI Path Following Project
Replies: 2
Views: 740

AI Path Following Project

Heres a screen shot from my latest project with Irrlicht. God I love irrlicht. The two figures are running a box path, which is a bitmap, allowing for scripting of path following. Just draw a black and white bitmap, and the figures have rules to follow it. Its a variation on influence maps. Anyone i...
by dhenton9000
Thu Jul 07, 2005 8:38 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: About the Blender directx exporter
Replies: 1
Views: 1482

I've got a dancing nose in x format for the exporter. Animated in blender, runs like a charm in irrlicht. I had to be careful to have no loose vertices. Those are killers!
by dhenton9000
Thu Jun 30, 2005 10:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton/Irrlicht FPS source code available
Replies: 21
Views: 7890

The 2 functions to look at are in the CNewtonPlayerController class They are ApplyPlayerForceEventHandler and SetPlayerMeshTransformEventHandler In the ApplyPlayerForceEventHandler is the following code if (direction != 0.0f) { double dx = sin(m_Theta*3.14159/180); double dz = cos(m_Theta*3.14159/18...
by dhenton9000
Wed Jun 22, 2005 2:29 pm
Forum: Beginners Help
Topic: Easier way for jumping?
Replies: 4
Views: 549

Not sure this will help, but when I used newton, the problem that I ran into was if the user requested a jump and was in mid air, he could still request a jump, so that jumping wouldn't stop. I think that is a variant on what you are discussing. So if your problem can be expressed as "How can I...
by dhenton9000
Thu Jun 09, 2005 3:27 am
Forum: Open Discussion and Dev Announcements
Topic: blender lightmapping?!!
Replies: 4
Views: 567

There is a script that bakes procedural textures, but that is separate from these lightmap scripts. I am testing them extensively now, and have not been able to quite get them to work, though I am painfully close. The script that comes built into to blender takes the radiosity info in blender and mo...
by dhenton9000
Sun Jun 05, 2005 1:07 am
Forum: Project Announcements
Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
Replies: 30
Views: 5289

Anonymous wrote:has anyone gotten the source to compile in Dev-C++? no matter what i do, i cant get it to run correctly...
Heres a newton discussion that might be relevant

http://www.physicsengine.com/forum/view ... sc&start=0
by dhenton9000
Wed Jun 01, 2005 3:42 pm
Forum: Project Announcements
Topic: Newton/Irrlicht Character Controller Demo update 10/28/05
Replies: 30
Views: 5289

Newton/Irrlicht Character Controller Demo update 10/28/05

I'm working on a widget demo with the following features, using Newton and Irrlicht. I've finished the following: FPS Camera Following Camera Jump, Crouch Stairs Elevators (Mounted and to-floor) Trigger Areas Sliding Doors Source and Demo are available at http://webpages.charter.net/hentond/images/n...
by dhenton9000
Sat May 21, 2005 5:55 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton/Irrlicht FPS source code available
Replies: 21
Views: 7890

hey i was playin with ur source and tried using the .bsp map that comes with irrlicht, and my character just falls thru everytime, any help guys? This is guest (now properly logged in) When this happened to me, It was because the newton box was not "above" anything. I have to position it ...
by dhenton9000
Wed May 18, 2005 10:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Newton/Irrlicht FPS source code available
Replies: 21
Views: 7890

Code is available at this link.

Hope somebody can make it better!
by dhenton9000
Thu Apr 14, 2005 12:56 am
Forum: Advanced Help
Topic: Door animation and collision detection
Replies: 0
Views: 339

Door animation and collision detection

Due to the great help in these forums I have a working ms3d animation that shows a sliding door, that you can't walk through until the door is open. The milkshape animation has the middle block shown below sliding between the two larger blocks. Collision detection works for the static wall blocks an...