Search found 120 matches
- Wed Aug 18, 2010 12:00 pm
- Forum: Bug reports
- Topic: [no bug]removeTexture OPENGL
- Replies: 3
- Views: 978
- Wed Aug 18, 2010 10:22 am
- Forum: Beginners Help
- Topic: CustonSceneNode set rendering queue
- Replies: 3
- Views: 280
- Tue Aug 17, 2010 5:36 pm
- Forum: Beginners Help
- Topic: CustonSceneNode set rendering queue
- Replies: 3
- Views: 280
CustonSceneNode set rendering queue
How to set rendering queue of a customscenenode? I have transparency priority problems. The transparent triangle which is created at last ( on the top )is covered by another triangle created first ( bottom ) I need a workaround with transparency or I need a way to set irrlichts rendering queue. Can ...
- Fri Aug 13, 2010 11:09 am
- Forum: Beginners Help
- Topic: Making a copy of IAnimatedSceneNode
- Replies: 2
- Views: 256
Making a copy of IAnimatedSceneNode
Hi! Whats the proper way of making a copy from a mesh? I made a custom object which is holding the model-node and the mesh. scene::IAnimatedMeshSceneNode *model; scene::IAnimatedMesh* mesh ; . . . //init mesh = params->smgr->getMesh(path.GetBuffer()); model = params->smgr->addAnimatedMeshSceneNode( ...
- Thu Aug 12, 2010 3:26 pm
- Forum: Beginners Help
- Topic: Mesh problem after rescale + light SOLVED
- Replies: 1
- Views: 265
SOLVED
model->setMaterialFlag(video::EMF_NORMALIZE_NORMALS, true);
This is what I forgot...
This is what I forgot...
- Thu Aug 12, 2010 3:11 pm
- Forum: Beginners Help
- Topic: Mesh problem after rescale + light SOLVED
- Replies: 1
- Views: 265
Mesh problem after rescale + light SOLVED
scene::IAnimatedMesh* mesh = params->smgr->getMesh(path.GetBuffer()); model = params->smgr->addAnimatedMeshSceneNode( mesh ); The mesh I load is a static 3ds file. Its fine, but when I rescale the mesh, the textures seem to gone away, the object is black and white. If lighting is off, its working t...
- Sat Jul 24, 2010 12:49 pm
- Forum: Beginners Help
- Topic: guiFont as customSceneNode appears behind other objects
- Replies: 6
- Views: 549
I solved the problem during the night, I had no time to experiment with irrlicht since I had to finish the work before morning. StaticText is good, but no resize option -> so BAD I know that guiFont is not a scene element, just wondering why not. Why a problem?To make a program adjustable for any dr...
- Fri Jul 23, 2010 8:26 pm
- Forum: Beginners Help
- Topic: guiFont as customSceneNode appears behind other objects
- Replies: 6
- Views: 549
guiFont as customSceneNode appears behind other objects
I find it quite annoying, that gui font is not a node. Why that? So I registered it as a customscenenode, so at each rendering text->draw(L"bla bla", core::rect<s32>(x1,y1,x2,y2), video::SColor(255,255,255,255)); is called. The text disappears behind other 3D objects which are rendered ear...
- Fri Jul 23, 2010 5:29 pm
- Forum: Beginners Help
- Topic: Setting texture alpha
- Replies: 11
- Views: 1055
- Thu Jul 22, 2010 8:26 pm
- Forum: Beginners Help
- Topic: Setting texture alpha
- Replies: 11
- Views: 1055
- Thu Jul 22, 2010 11:15 am
- Forum: Beginners Help
- Topic: Memory leak while updating terrain heightmap
- Replies: 3
- Views: 387
- Wed Jul 21, 2010 5:52 pm
- Forum: Beginners Help
- Topic: Texture load problem and window update problem.
- Replies: 6
- Views: 435
- Wed Jul 21, 2010 2:21 pm
- Forum: Beginners Help
- Topic: Texture load problem and window update problem.
- Replies: 6
- Views: 435
- Wed Jul 21, 2010 1:33 pm
- Forum: Beginners Help
- Topic: Memory leak while updating terrain heightmap
- Replies: 3
- Views: 387
- Wed Jul 21, 2010 9:45 am
- Forum: Beginners Help
- Topic: Texture load problem and window update problem.
- Replies: 6
- Views: 435
The code is too long, besides there should be nothing wrong?! The problem is also not with the texturing, what my first guess was. The problem appears only when the window GETS a WM_SIZE message. (Somehow even setting the window to not resizeable it might get a WM_SIZE message when working with long...