I've modified it to get it working on OSX.
Note it's not a library. (I like to minify dependancies)
http://www.mediafire.com/?qdpqr7dh3b7z573
Search found 155 matches
- Fri Mar 04, 2011 4:13 am
- Forum: Project Announcements
- Topic: irrCg v0.8 (Initial) - CgFX (Texture States, MultiPass etc.)
- Replies: 227
- Views: 110954
- Wed Mar 02, 2011 9:27 pm
- Forum: Off-topic
- Topic: Irrlicht on RT
- Replies: 1
- Views: 539
Irrlicht on RT
I saw a technology segment on Russia Today, and they were writing software to train snowboarders on a simulator.
And guess what they were using to write the graphics in?
Irrlicht is becoming famous :p
And guess what they were using to write the graphics in?
Irrlicht is becoming famous :p
- Wed Mar 02, 2011 1:12 am
- Forum: Off-topic
- Topic: Cd duplicating protection softwares
- Replies: 42
- Views: 5211
- Wed Mar 02, 2011 1:08 am
- Forum: Off-topic
- Topic: Cd duplicating protection softwares
- Replies: 42
- Views: 5211
- Wed Mar 02, 2011 12:58 am
- Forum: Beginners Help
- Topic: Back from the depths
- Replies: 4
- Views: 1556
This probably should go in Advanced/ Beginners help. Don't make your own class to draw a model. Reuse Irrlicht's behaviors. Also put everything into an irrlicht array, don't use C style arrays (unless you really know what you're doing). The Irrlicht API should be your bible. if you look at ISceneNod...
- Mon Feb 28, 2011 3:20 am
- Forum: Off-topic
- Topic: Project Natal...
- Replies: 10
- Views: 2258
- Sat Feb 26, 2011 10:58 pm
- Forum: Off-topic
- Topic: Irrlicht data types
- Replies: 14
- Views: 2326
I've sometimes just kept irrlicht included in my console programs for the handy data types. Makes the .exe bigger and has to have the .dll, but makes my job easier I think. Wouldn't it be easier to just include irrTypes.h, or does that also require to build lib? Haha, I was thinking this. Just remo...
- Sat Feb 26, 2011 5:24 am
- Forum: Advanced Help
- Topic: Shadows under feet
- Replies: 6
- Views: 770
the simplest solution is to darken terrain vertices under the player. that's not very realistic but easy and fast to apply. you need to update few vertices and if the terrain is not a big mesh but a tiled terrain the speed of updating is great. My first reaction too. Sadly the meshes under the play...
- Sat Feb 26, 2011 4:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Using IAttributes on SMaterial and removing E_MATERIAL_TYPE
- Replies: 6
- Views: 1683
My suggestion was just a stab in the dark, I don't know the best way to tackle the problem. I don't feel the modifications would completely change the way irrlicht handles materials, it would change the way it initiates them. One possibility is simply integrating it tightly into irrcg (I think it's ...
- Sat Feb 26, 2011 4:06 am
- Forum: Off-topic
- Topic: Irrlicht data types
- Replies: 14
- Views: 2326
i think I'll get bored of writing uint32_t instead of u32. Well, since the using namespace directive is evil , it would be irr::u32 So typing uint32_t would probably be faster. But writing using irr::u32; would save typing the long run. Though I simply just use namespace irr; in all my headers anyw...
- Fri Feb 25, 2011 5:41 am
- Forum: Off-topic
- Topic: Irrlicht data types
- Replies: 14
- Views: 2326
Irrlicht data types
Irrlicht data types are so handy. I can't imagine programming c++ without them. s = singed, u = unsigned, d = double, f float and c = char. Then add byte amount. I wonder if other libraries include them. In fact, I wonder if irrlicht can submit these data types to IEEE to get them into a future iter...
- Fri Feb 25, 2011 12:31 am
- Forum: Off-topic
- Topic: about this forum..
- Replies: 11
- Views: 1801
- Fri Feb 25, 2011 12:30 am
- Forum: Advanced Help
- Topic: Speeding up custom particle engine -> reducing draw calls
- Replies: 9
- Views: 1075
- Fri Feb 25, 2011 12:28 am
- Forum: Open Discussion and Dev Announcements
- Topic: Categorized snippets archive
- Replies: 13
- Views: 2235
I'm more than willing to set something up.
Though why not make a wiki page and just add some things on to it?
Though why not make a wiki page and just add some things on to it?
- Thu Feb 24, 2011 2:24 am
- Forum: Off-topic
- Topic: about this forum..
- Replies: 11
- Views: 1801