Have you look at the documentation?
Just pass true to 'useAlphaChannelOfTexture' parameter.
http://irrlicht.sourceforge.net/docu/cl ... e526bbcdb3
Search found 18 matches
- Sat Sep 07, 2013 1:01 pm
- Forum: Advanced Help
- Topic: draw2dImage Alpha
- Replies: 5
- Views: 945
- Thu Aug 29, 2013 3:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A patch to draw 2d vertices with materials enabled
- Replies: 3
- Views: 1454
Re: A patch to draw 2d vertices with materials enabled
http://i.imgur.com/seBB4ML.png?1 This is the screen shot... Currently OverrideMaterial2D only allows programmers to change basic render states only such as filtering mode. It doesn't allow you to use different material like EMT_ONETEXTURE_BLEND, or EMT_TRANSPARENT_ADD_COLOR. You can do it with 3d d...
- Wed Aug 28, 2013 3:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A patch to draw 2d vertices with materials enabled
- Replies: 3
- Views: 1454
A patch to draw 2d vertices with materials enabled
I've made a patch to draw 2d images with materials enabled. It seems working in my test code, but there may be some cases that drawing doesn't work correctly.
This test code uses setMaterial to do alpha blending with EMT_ONETEXTURE_BLEND.
https://gist.github.com/vroad/d1a2e2cfe57ed7c9f5d7
This test code uses setMaterial to do alpha blending with EMT_ONETEXTURE_BLEND.
https://gist.github.com/vroad/d1a2e2cfe57ed7c9f5d7
- Wed Feb 20, 2013 1:59 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 110141
Re: Irrlicht i18n (Unicode, FreeType, etc.)
Unfortunately, typing with unicode characters is only supported on Windows/Linux.
This is OS-Specific part. Other futures should work on every platforms.
This is OS-Specific part. Other futures should work on every platforms.
- Tue Feb 19, 2013 1:27 pm
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 176
- Views: 110141
Re: Irrlicht i18n (Unicode, FreeType, etc.)
http://irrlicht.svn.sourceforge.net/viewvc/irrlicht/branches/ogl-es/ There is OpenGL-ES version of Irrlicht. If you don't have svn client, you can download as tarball from sourceforge's browser. It also contains project for Android and iOS. This addon should works well on those platforms as it works...
- Sun Jun 19, 2011 3:36 pm
- Forum: Beginners Help
- Topic: property system for editor
- Replies: 2
- Views: 373
- Fri Jun 17, 2011 3:21 pm
- Forum: Beginners Help
- Topic: property system for editor
- Replies: 2
- Views: 373
property system for editor
Irrlicht has "IAttributeExchangingObject" interface. Document says that it can be used in editor. But it serializes/deserializes ALL attributes of object. Editor can't modify only single property by this interface. Another way to achieve this is storing name of properties and values in obj...
- Wed Oct 13, 2010 1:43 pm
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 9019
git-svn command
At least on my environment, git svn clone worked correctly with this command:
git svn clone --trunk trunk --branches branches/releases --tags tags https://irrlicht.svn.sourceforge.net/svnroot/irrlicht -r 3218:HEAD
git svn clone --trunk trunk --branches branches/releases --tags tags https://irrlicht.svn.sourceforge.net/svnroot/irrlicht -r 3218:HEAD
- Sat Oct 09, 2010 2:33 pm
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 9019
git svn
Do you know git-svn?
You can get latest changes from svn repo.
You can get latest changes from svn repo.
- Sun Sep 26, 2010 12:09 pm
- Forum: Code Snippets
- Topic: IrrlichtML CGUITTFont addition..
- Replies: 19
- Views: 9019
Memory leak in CGUITTFont
Hi
I'm using CGUITTFont from your git repository.
I founded a memory leak and tried to fix it.
http://pastebin.com/dHupSHAc
I think Direct3D9 supports 8bit alpha-only or luminance-only formats. (D3DFMT_A8, D3DFMT_L8)
I'm using CGUITTFont from your git repository.
I founded a memory leak and tried to fix it.
http://pastebin.com/dHupSHAc
I think Direct3D9 supports 8bit alpha-only or luminance-only formats. (D3DFMT_A8, D3DFMT_L8)
- Sat Jun 26, 2010 3:22 pm
- Forum: Beginners Help
- Topic: rendering cube lighter than original texture color
- Replies: 6
- Views: 509
- Wed Jun 23, 2010 3:37 pm
- Forum: Beginners Help
- Topic: rendering cube lighter than original texture color
- Replies: 6
- Views: 509
rendering cube lighter than original texture color
I would like to rendering a cube with a texture that is brighter than original texture color. I disabled lighting, but There is no method to render polygons brighter without lighting. I have considered copy the texture and make it brighter, but it's not useful. Is there a solution??? ISceneNode* nod...
- Thu Mar 25, 2010 5:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 99129
- Sun Mar 07, 2010 1:46 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 99129
I'm sorry, try opening this url in a new web browser window(tab). My homepage space doesn't allow to link from other sites except html file. http://vroadhp.web.fc2.com/images/testttfont.png I could not found setFontHinting in CGUITTFont.cpp, so I added this code before font->attach in CGUIEnvironmen...
- Wed Mar 03, 2010 3:04 pm
- Forum: Beginners Help
- Topic: Load Texture and sound files in background thread
- Replies: 1
- Views: 363
Load Texture and sound files in background thread
I have been creating game which uses a lot of textures(and sounds) using Irrlicht and Irrklang.
So frequently loaded and removed textures.
To avoid stopping main game loop, I want to load textures and sounds in background.
But Irrlicht doesn't have thread function...
How to solve this problem?
So frequently loaded and removed textures.
To avoid stopping main game loop, I want to load textures and sounds in background.
But Irrlicht doesn't have thread function...
How to solve this problem?