I have been creating game which uses a lot of textures(and sounds) using Irrlicht and Irrklang.
So frequently loaded and removed textures.
To avoid stopping main game loop, I want to load textures and sounds in background.
But Irrlicht doesn't have thread function...
How to solve this problem?
Cant you create any thread using any lib?
I believe irrklang uses another thread while running...doesnt it?
If you are using windows, you can just use process.h for thread procedures.