am I wrong again hybrid, maths seems to say I am lol, but what about outputting the generated textures and checking for their existence first eh :wink: this would then allow for dynamic texture creation with a cache to speed things up.
Can you set sub-mesh textures (as in set texture on a ...
Search found 26 matches
- Fri Jan 29, 2010 12:00 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 2709
- Sat Jan 23, 2010 8:48 am
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 2709
- Fri Jan 22, 2010 11:38 pm
- Forum: Beginners Help
- Topic: Why isn't my terrain being modified?
- Replies: 15
- Views: 2709
- Sun Jan 17, 2010 9:42 pm
- Forum: Off-topic
- Topic: UDK free for non-commercial
- Replies: 4
- Views: 1329
- Sun Jan 17, 2010 7:13 pm
- Forum: Off-topic
- Topic: UDK free for non-commercial
- Replies: 4
- Views: 1329
UDK free for non-commercial
Hi just thought I'd tell everyone the UDK is free for non-commercial usage, it supports holes in the map, vehicles and a whole load of other features you'd expect from a commercial engine (including massive maps)
- Sun Jan 17, 2010 6:35 pm
- Forum: Project Announcements
- Topic: Project Ostium (old)
- Replies: 57
- Views: 14922
- Sun Jan 17, 2010 1:36 pm
- Forum: Project Announcements
- Topic: The game with no name
- Replies: 75
- Views: 36944
- Sun Jan 17, 2010 2:01 am
- Forum: Code Snippets
- Topic: Attempt to implement real-time CSG (GeoMod of Red Faction 1)
- Replies: 15
- Views: 11600
- Sun Jan 17, 2010 1:12 am
- Forum: Beginners Help
- Topic: Paging terrain from heightmap data
- Replies: 1
- Views: 479
Paging terrain from heightmap data
Hi,
I cannot seem to work out how to get terrain to load dynamically so I could load say a whole world from heightmap data as in world01_01.bmp up to say world99_99.bmp dynamically it's confusing as hell can someone help with some sample code on loading a set of heightmaps once you reach the edge ...
I cannot seem to work out how to get terrain to load dynamically so I could load say a whole world from heightmap data as in world01_01.bmp up to say world99_99.bmp dynamically it's confusing as hell can someone help with some sample code on loading a set of heightmaps once you reach the edge ...
- Thu Jan 07, 2010 8:39 pm
- Forum: Beginners Help
- Topic: Vertex Array and Indexes
- Replies: 17
- Views: 2152
- Thu Jan 07, 2010 10:50 am
- Forum: Project Announcements
- Topic: (Updated) Krabbit Online now in Beta! KO beta v1.61
- Replies: 33
- Views: 11530
- Thu Jan 07, 2010 10:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 3.x - Early preview stage avaiable
- Replies: 32
- Views: 12031
- Thu Jan 07, 2010 9:55 am
- Forum: Beginners Help
- Topic: Create a 2d navigation map
- Replies: 5
- Views: 1111
- Thu Jan 07, 2010 12:28 am
- Forum: Code Snippets
- Topic: [C++/OpenGL] Toon (Cel) Shader
- Replies: 5
- Views: 7630
- Thu Jan 07, 2010 12:27 am
- Forum: Code Snippets
- Topic: terrain deformation functions to ITerrainSceneNode
- Replies: 7
- Views: 5098