Search found 10 matches

by vincent-v
Mon Feb 21, 2011 9:15 pm
Forum: Beginners Help
Topic: Problem with core::map
Replies: 0
Views: 463

Problem with core::map

Hi everyone, I declared a core::map<core::stringw, core::map<core::stringw, core::stringw> > m_data; and then I try to retrieve a value in the second map const core::map<core::stringw, core::stringw>& set = m_data[group]; core::stringw retValue = set[key]; But it doesn't work... INIFile.hpp:86: ...
by vincent-v
Sun May 02, 2010 3:42 pm
Forum: Beginners Help
Topic: Saving game progess
Replies: 2
Views: 277

Saving game progess

Hi, I would like to make a function that allows user to save his game progess at anytime. I was thinking about serialization but I don't know much how to achieve that in C++. I found Boost serialization library but I wonder if there exist something more automatic. I mean like in java langage where o...
by vincent-v
Sat Feb 20, 2010 1:02 am
Forum: Beginners Help
Topic: Ambient lighting
Replies: 5
Views: 777

There is no way to avoid dynamic lights ? Then how to light up an entire scene ?
by vincent-v
Tue Feb 16, 2010 8:16 pm
Forum: Beginners Help
Topic: Ambient lighting
Replies: 5
Views: 777

Ambient lighting

How I can get a correct shaded node with just ambient light ? I mean like on this screenshot :

Image

In spite of trying many things with material, my cube is fully white.
by vincent-v
Wed Jan 27, 2010 8:20 pm
Forum: Advanced Help
Topic: Texture splatting without shaders ?
Replies: 9
Views: 972

Thank you, I'm going to try this :)
by vincent-v
Tue Jan 26, 2010 6:18 pm
Forum: Advanced Help
Topic: Texture splatting without shaders ?
Replies: 9
Views: 972

i used 3d world studio for a short time, and there is an alpha map. just you make it in realtime (you can even export it XD) Indeed you're right. But I'm confused because I still don't have the alphamap in the folder where I have exported my map to DBO format. Would it be embedded in the file ? Is ...
by vincent-v
Mon Jan 25, 2010 8:24 pm
Forum: Advanced Help
Topic: Texture splatting without shaders ?
Replies: 9
Views: 972

Texture splatting without shaders ?

Is there a way to acheive texture splatting without usage of shaders ? I found some informations about Sprintz' irrlicht which would implement this but there is no link to download it. For those who already used 3D World Studio : did you understand how texture splatting is working in this software ?...
by vincent-v
Thu Jan 07, 2010 6:17 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht containers
Replies: 4
Views: 1505

I started my app with irrlicht containers...

But after some tests I would say that std containers are faster (I made my test only with maps so I'm not sure it's the same for all)

However in my opinion the difference is insignificant in most of usage cases.
by vincent-v
Thu Jan 07, 2010 12:42 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht containers
Replies: 4
Views: 1505

So there aren't any disadvantages in comparison to standard containers ? I mean in performance terms.
by vincent-v
Wed Jan 06, 2010 9:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht containers
Replies: 4
Views: 1505

Irrlicht containers

Hi everyone,

I'm new to Irrlicht (but it really seems to be awesome ^^) and I was just wondering why the engine has his own containers instead of using c++ standard libs ?