I also put out an example on setting up an cocoa application target to use .cpp files directly instead of having to use .mm files
http://karlkirch.com/blog/2010/03/10/bu ... xcode-3-2/
Search found 4 matches
- Wed Mar 10, 2010 6:48 pm
- Forum: Beginners Help
- Topic: Irrlicht + Xcode 3.2
- Replies: 6
- Views: 526
- Wed Mar 10, 2010 3:57 pm
- Forum: Beginners Help
- Topic: Irrlicht + Xcode 3.2
- Replies: 6
- Views: 526
Yeah its working
It builds just fine, but integrating irrlicht into a new application in xcode was a bit tricky (at least for me).
- Wed Mar 10, 2010 3:02 am
- Forum: Beginners Help
- Topic: OS X Xcode 3.2
- Replies: 15
- Views: 2794
found it!!
In the target information, find the prefix header and delete the value it has (should be something about appkit). also uncheck precompile prefix header.
Now you should be able to use cpp files
Heres an example:
http://karlkirch.com/blog/2010/03/10/bu ... xcode-3-2/
Now you should be able to use cpp files
Heres an example:
http://karlkirch.com/blog/2010/03/10/bu ... xcode-3-2/
- Wed Mar 10, 2010 2:40 am
- Forum: Beginners Help
- Topic: Irrlicht + Xcode 3.2
- Replies: 6
- Views: 526
Irrlicht + Xcode 3.2
I recently setup irrlicht in xcode 3.2. Didn't really know what I was doing but ended up getting it to work. Should be helpful. Also sorry about the empty blog, just started it .
http://karlkirch.com/blog/2010/03/10/irrlicht-xcode/
http://karlkirch.com/blog/2010/03/10/irrlicht-xcode/