Irrlicht + Xcode 3.2

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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joekarl
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Joined: Wed Mar 10, 2010 2:26 am

Irrlicht + Xcode 3.2

Post by joekarl »

I recently setup irrlicht in xcode 3.2. Didn't really know what I was doing but ended up getting it to work. Should be helpful. Also sorry about the empty blog, just started it :D.

http://karlkirch.com/blog/2010/03/10/irrlicht-xcode/
hybrid
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Post by hybrid »

Isn't our XCode project working in XCode 3.2? I'm using SVN/trunk under OSX mostly, but all the project changes should also be in 1.7.1
joekarl
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Yeah its working

Post by joekarl »

It builds just fine, but integrating irrlicht into a new application in xcode was a bit tricky (at least for me).
hybrid
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Post by hybrid »

Ah yes, the framework target would help here definitely.
Arcoroc
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Re: Yeah its working

Post by Arcoroc »

joekarl wrote:It builds just fine, but integrating irrlicht into a new application in xcode was a bit tricky (at least for me).
In my case, i simply built a static lib from irrlicht source, and added it as prelink to the macos/iphone targets.
L/
hybrid
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Post by hybrid »

Yeah, since iPhone doesn't support frameworks it might be a good alternative to just use the static lib all the way. Though it takes unnecessary space on the usual OSX systems.
joekarl
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Post by joekarl »

I also put out an example on setting up an cocoa application target to use .cpp files directly instead of having to use .mm files

http://karlkirch.com/blog/2010/03/10/bu ... xcode-3-2/
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