Search found 153 matches
- Fri Apr 05, 2013 4:06 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
Thank you everyone for downloading and testing irrBP. Thank you also for reporting me bugs and improvements to do in this wrapper. Unfortunately i have no more time for this project and the irrBP development (as you can see) is stuck. That because i ended my studies at high school and i started my a...
- Mon May 07, 2012 5:07 pm
- Forum: Advanced Help
- Topic: Quake 3 Transparent Textures
- Replies: 1
- Views: 629
Quake 3 Transparent Textures
Hi everyone, I need to import a quake 3 map into my project, also using q3 shaders. I've imported the function stored in "q3factory.h\cpp" files (That are use in the example 21-Quake3explorer), all goes ok...except that some textures (for example leafs) has no transparent background. Using...
- Mon Feb 13, 2012 12:37 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
irrBP 0.41 on the air!
No code reviews. Only projects updates and libraries update(bullet 2.79).
No code reviews. Only projects updates and libraries update(bullet 2.79).
- Wed Jan 18, 2012 5:46 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
Hi all, here i am with the first step for a new irrBP release that will be finished in a few weeks. Now, after a lot of emails and posts on this forum, i finally decided to create a MSVC 2010 solution for irrBP, and to drop MSVC 2005\2008 support. Until release of irrBP 0.41, the vc2010 solution wil...
- Sat Jan 14, 2012 10:08 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
You are using different runtime libraries in your project. Try to set the same library for bullet and irrbp, than you (can) need to recompile irrbp because the library has been compiled for vs2005. Please also try to compile bullet and irrbp before your project. If irrbp compiles properly, the probl...
- Tue Jun 28, 2011 10:04 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
- Sun May 15, 2011 8:13 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
- Sun May 08, 2011 8:10 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: problem with example_vehicle.cpp
Hi I am trying to implement a car simulation. I just solved linking problems and compiled the example_vehicle.cpp. But nothing happened in response to mouse left click. My car (object) doesn't move even if I set the applyEngineForce() in the while(device->run()) loop. Is there any comment? Hi, sorr...
- Fri Apr 29, 2011 3:44 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
- Tue Apr 05, 2011 3:54 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Re: License question
ehi chisser, sorry for my late reply, but i had problem with my pc during last days. The SA condition of Creative Commons, is also called CopyLeft.. From wikipedia : Copyleft is a general method for making a program (or other work) free (libre), and requiring all modified and extended versions of th...
- Tue Mar 29, 2011 3:34 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
New Features: > Multithreaded Bullet (Bullet has some leaks [about 300-400 bytes] when using multithread, sorry but i can't solve them) try valgrind if you have a linux machine, it should give you some hints where to look at. I tried MLD (Valgrind for visual studio), but it seems that the leak is i...
- Tue Mar 29, 2011 1:53 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
- Wed Mar 23, 2011 6:00 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187125
Yes, i followed the 2nd tutorial (I Simply converted from c# to c++). This is my code snippet: private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { IrrlichtLime::Core::Dimension2Di di(100,100); IrrlichtLime::IrrlichtCreationParameters ^pa = gcnew IrrlichtCreationParame...
- Wed Mar 23, 2011 5:59 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 112752
Does anybody have a idea how I could implement a simple function like bool OnGround() using IrrBP? I know how to do it with the default Irrlicht collision manager (shoot a ray from character base position to -10 by Y axis from character base position - if collided, then the char is on ground). Edit...
- Tue Mar 22, 2011 9:23 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 187125
Hi, i'm using your wrapper, and I found It very helpful! I'm using it on a Managed C++ Project, I added a Panel to show the irrlicht's output..but...everything is blank! The panel doesn't change his color, but the FPS counter works! I found that the problem is in the irrlicht's parameters initializa...