Thank you everyone for downloading and testing irrBP.
Thank you also for reporting me bugs and improvements to do in this wrapper.
Unfortunately i have no more time for this project and the irrBP development (as you can see) is stuck.
That because i ended my studies at high school and i started my ...
Search found 153 matches
- Fri Apr 05, 2013 4:06 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Mon May 07, 2012 5:07 pm
- Forum: Advanced Help
- Topic: Quake 3 Transparent Textures
- Replies: 1
- Views: 796
Quake 3 Transparent Textures
Hi everyone,
I need to import a quake 3 map into my project, also using q3 shaders.
I've imported the function stored in "q3factory.h\cpp" files (That are use in the example 21-Quake3explorer), all goes ok...except that some textures (for example leafs) has no transparent background.
Using leafs as ...
I need to import a quake 3 map into my project, also using q3 shaders.
I've imported the function stored in "q3factory.h\cpp" files (That are use in the example 21-Quake3explorer), all goes ok...except that some textures (for example leafs) has no transparent background.
Using leafs as ...
- Mon Feb 13, 2012 12:37 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
irrBP 0.41 on the air!
No code reviews. Only projects updates and libraries update(bullet 2.79).
No code reviews. Only projects updates and libraries update(bullet 2.79).
- Wed Jan 18, 2012 5:46 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
Hi all, here i am with the first step for a new irrBP release that will be finished in a few weeks.
Now, after a lot of emails and posts on this forum, i finally decided to create a MSVC 2010 solution for irrBP, and to drop MSVC 2005\2008 support.
Until release of irrBP 0.41, the vc2010 solution ...
Now, after a lot of emails and posts on this forum, i finally decided to create a MSVC 2010 solution for irrBP, and to drop MSVC 2005\2008 support.
Until release of irrBP 0.41, the vc2010 solution ...
- Sat Jan 14, 2012 10:08 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
You are using different runtime libraries in your project.
Try to set the same library for bullet and irrbp, than you (can) need to recompile irrbp because the library has been compiled for vs2005.
Please also try to compile bullet and irrbp before your project. If irrbp compiles properly, the ...
Try to set the same library for bullet and irrbp, than you (can) need to recompile irrbp because the library has been compiled for vs2005.
Please also try to compile bullet and irrbp before your project. If irrbp compiles properly, the ...
- Tue Jun 28, 2011 10:04 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Sun May 15, 2011 8:13 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Sun May 08, 2011 8:10 am
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
Re: problem with example_vehicle.cpp
Hi
I am trying to implement a car simulation. I just solved linking problems and compiled the example_vehicle.cpp. But nothing happened in response to mouse left click. My car (object) doesn't move even if I set the applyEngineForce() in the while(device->run()) loop. Is there any comment?
Hi ...
I am trying to implement a car simulation. I just solved linking problems and compiled the example_vehicle.cpp. But nothing happened in response to mouse left click. My car (object) doesn't move even if I set the applyEngineForce() in the while(device->run()) loop. Is there any comment?
Hi ...
- Fri Apr 29, 2011 3:44 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Tue Apr 05, 2011 3:54 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
Re: License question
ehi chisser, sorry for my late reply, but i had problem with my pc during last days.
The SA condition of Creative Commons, is also called CopyLeft..
From wikipedia :
Copyleft is a general method for making a program (or other work) free (libre), and requiring all modified and extended versions of ...
The SA condition of Creative Commons, is also called CopyLeft..
From wikipedia :
Copyleft is a general method for making a program (or other work) free (libre), and requiring all modified and extended versions of ...
- Tue Mar 29, 2011 3:34 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Tue Mar 29, 2011 1:53 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Wed Mar 23, 2011 6:00 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233582
- Wed Mar 23, 2011 5:59 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 192116
- Tue Mar 22, 2011 9:23 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233582