I dont know if anyone noticed it but when irrlicht does joint rotation interpolation the animation "flickers".
What i mean by "flickers":
When i slow down my animation x1000 (it barely moves) i can see that "flickers" are not really "flickers" but a very fast rotations by 360 degrees especially at ...
Search found 14 matches
- Thu Apr 15, 2010 11:13 pm
- Forum: Bug reports
- Topic: Weird joint rotation interpolation (bug?)
- Replies: 0
- Views: 990
- Sat Apr 10, 2010 9:41 am
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
- Fri Apr 09, 2010 8:43 pm
- Forum: Beginners Help
- Topic: Setting triangle colors/textures in a mesh.
- Replies: 3
- Views: 412
- Fri Apr 09, 2010 8:37 pm
- Forum: Beginners Help
- Topic: Create animated mesh with tangents?
- Replies: 4
- Views: 942
- Fri Apr 09, 2010 7:18 pm
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
I dont want to create another thread so i post it here. Its also kind of related to the XYZ axis problem so here it go:
I used the shader i posted before just as it is with simple plane "terrain" and i cant get it work with irrlicht. What am i doing wrong ? Or maybe i have to do it in some special ...
I used the shader i posted before just as it is with simple plane "terrain" and i cant get it work with irrlicht. What am i doing wrong ? Or maybe i have to do it in some special ...
- Fri Apr 09, 2010 12:44 pm
- Forum: Beginners Help
- Topic: Running Irrlicht on Windows x64?
- Replies: 2
- Views: 947
- Fri Apr 09, 2010 8:59 am
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
Then why shaders are made other way?
Like this one:
http://irrlicht.sourceforge.net/phpBB2/ ... p?p=221252
I tried to run that and i cant make it work correct.
Any (example) help ?
Like this one:
http://irrlicht.sourceforge.net/phpBB2/ ... p?p=221252
I tried to run that and i cant make it work correct.
Any (example) help ?
- Fri Apr 09, 2010 8:21 am
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
- Fri Apr 09, 2010 8:11 am
- Forum: Off-topic
- Topic: Really cool grass shader
- Replies: 21
- Views: 14382
- Fri Apr 09, 2010 8:08 am
- Forum: Beginners Help
- Topic: Irrlicht Coordinate System - Right Hand
- Replies: 1
- Views: 645
- Thu Apr 08, 2010 4:05 pm
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
- Thu Apr 08, 2010 1:43 pm
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
- Thu Apr 08, 2010 1:26 pm
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
Yes i know what "Normal" is. Im just telling that DirectX and OpenGL uses Z axis as height and its kind of weird that irrlicht swaps it to Y.
I have tested other engines like Ogre, TrueVision and it used Z axis as height and its more correct to position anything in 2D space as XY and set its height ...
I have tested other engines like Ogre, TrueVision and it used Z axis as height and its more correct to position anything in 2D space as XY and set its height ...
- Thu Apr 08, 2010 11:13 am
- Forum: Beginners Help
- Topic: Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
- Replies: 14
- Views: 1523
Irrlicht weird swapped XYZ to XZY + Grass Shader Problem
Hello.
I would like to ask why irrlicht uses some weird swapped Y <> Z (XZY) axis which gives height as Y axis instead of Z axis as it should.
It messes up most the shaders (even the irrlicht's internal ones like normal map, pseudo parallax, it uses wrong axis (Y not Z) for dot() lighting).
Each ...
I would like to ask why irrlicht uses some weird swapped Y <> Z (XZY) axis which gives height as Y axis instead of Z axis as it should.
It messes up most the shaders (even the irrlicht's internal ones like normal map, pseudo parallax, it uses wrong axis (Y not Z) for dot() lighting).
Each ...