Running Irrlicht on Windows x64?

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so1odo1o
Posts: 32
Joined: Sat Apr 03, 2010 10:29 am

Running Irrlicht on Windows x64?

Post by so1odo1o »

Hi. I accidentally downloaded the 32-bit version of Visual C++ for my 64-bit computer. It still works and I plan on sticking with it since Irrlicht has provided a x32 lib file.

So far I have created my project. Set the VC++ directories for the include files and the library files (pointing to the x32 Visual Studio folders), as stated in the first tutorial.

The problem that I am getting is "The program can't start because Irrlicht.dll is missing from your computer. Try reinstalling the program to fix this problem."

Is there an important step I am missing. If I am using the 32-bit Visual C++ with the 32-bit Irrlicht files on my 64-bit computer, should it work fine? Please help. Thank you.
so1odo1o
Posts: 32
Joined: Sat Apr 03, 2010 10:29 am

Post by so1odo1o »

I found the x32 visual studo Irrlicht.dll file and put it in my Release folder. I've also changed the path of the meshes to the proper directory.

Now, however, I am getting this error:
1>Embedding manifest...
1>Project : error PRJ0002 : Error result 31 returned from 'C:\Program Files\Microsoft SDKs\Windows\v6.0A\bin\mt.exe'.
1>Build log was saved at "file://c:\Users\Brent\Desktop\IrrlichtTuts\IrrlichtTuts\Release\BuildLog.htm"
1>IrrlichtTuts - 1 error(s), 10 warning(s)

Please help me, this is urgent.
deadbeef
Posts: 14
Joined: Thu Apr 08, 2010 11:09 am

Post by deadbeef »

32bit applications can run normally on your 64bit OS.

The only thing you can't do is to use 32bit irrlicht.dll with your 64bit compiled program/game.

You would have to recompile irrlicht.dll to 64bits in that case. I already tested it and it seems to work fine in x64 mode.
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