Search found 17 matches

by Taliesen
Sun May 22, 2005 2:38 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5623

Dont worry, when we get to demo stage we will be letting people see it. By the way, what do you do Midnight? Programmer, artist, full-time flamer?
by Taliesen
Wed May 04, 2005 3:03 pm
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

Thank you all for your help, I now have it working. I found a couple of problems in the source. The first was a problem with the way I was calling the Tribes[] array like was already pointed out, I changed a lot of that code and it now cycles through every member of the array. Then because of the ...
by Taliesen
Wed May 04, 2005 3:02 pm
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

Thank you all for your help, I now have it working. I found a couple of problems in the source. The first was a problem with the way I was calling the Tribes[] array like was already pointed out, I changed a lot of that code and it now cycles through every member of the array. Then because of the ...
by Taliesen
Wed May 04, 2005 11:48 am
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

my rand() call works perfectly. Every time I run the program I get a different number within the range. The problem is that I want a different Age for every instance of the Tribe struct array. And right now it is just giving me the same random number, it dosn't change it. Am I not changing the ...
by Taliesen
Wed May 04, 2005 5:17 am
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

woot I made some progress. By passing input instead of a refrence to the tribes[] array it now generates and outputs the random number. The problem is that now it is the same number for every instance of the array. And it does change with every time I run the program, I just need it to come up with ...
by Taliesen
Wed May 04, 2005 5:05 am
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

still a little confused


#include <cstdlib>
#include <iostream>
#include <stdlib.h>
#include <time.h>



using namespace std;

//structures
typedef struct
{
int Number;
int Members;
int Men;
int Age;
float Prob;
}Tribe;

//user-defined function declaration

int tribalAssignment(Tribe*, int c);
int menuFunction(int ...
by Taliesen
Tue May 03, 2005 4:10 pm
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

Thank you

This was a truly helpful post, and I got all of those pointer issues figured out and my program compiles gallantly. However after a couple more hours of programming I hit a snag with random numbers. I am using the random function and have the correct header files. I think my problem is in the ...
by Taliesen
Mon May 02, 2005 4:37 pm
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

Like I said I am kind of new, could you give me an example of passing a pointer?
by Taliesen
Mon May 02, 2005 6:25 am
Forum: Beginners Help
Topic: Problem with structs and functions
Replies: 16
Views: 1367

Problem with structs and functions

This is a pretty basic question I think, but since I am new to programming I feel little shame in asking it. Basically I am trying to use a structure with functions and no matter what I try I can't get them to declare properly. This code is pretty ugly and all, but if someone has an idea as to what ...
by Taliesen
Sun May 01, 2005 3:06 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5623

We are actually already working on it. We have 3d artists already, and will soon have at least 2 more programmers as we already have one. The design docs are already half done and we are well into the planning stages. So I'll take that bet, and that dollar. And maybe instead of betting against us ...
by Taliesen
Tue Apr 26, 2005 10:09 pm
Forum: Beginners Help
Topic: Post removed.
Replies: 6
Views: 806

hey all can u look at my pseudocode and tell me if im missing anything for my weapon firing function? thanks

Yeah, pseudocode means not really code...it is descriptions of what the code will do. Meaning more for seening whether or not the order and layout is correct, not whether or not the code ...
by Taliesen
Mon Apr 25, 2005 5:26 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5623

Well, you gotta start somewhere. I will start following it now. And if you need any music for it I can help you out. I am also learning to model. Which is difficult sometimes.
by Taliesen
Sun Apr 24, 2005 7:43 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5623

@Firefly - Basically, since characters are randomly assigned to their particular group, the numbers would at least stay even. However it is set up to allow certain groups to become more powerful, if they discover more technologies etc...Like in life, not every country has equal power, which throws ...
by Taliesen
Fri Apr 22, 2005 7:21 pm
Forum: Project Announcements
Topic: New unique game idea
Replies: 23
Views: 5623

New unique game idea

Ok, I think that I am getting in over my head here. But I thought that I would throw this out anyways, and see what kind of prizes I could dig up. I have little-no programming experience in c++, and am working frantically to try and ammend that, staying up late every night and surfing forums such as ...
by Taliesen
Fri Apr 22, 2005 2:23 pm
Forum: Beginners Help
Topic: Quake 3 tutorial issues
Replies: 10
Views: 757

Then, any suggestions on what I should do? As I do not own a copy of quake 3, so am unable to create maps in the quake 3 format in worldcraft. Is there a better world building program out there that I can use for free that is supported by this engine? Or if anyone has made a loader for counter ...