Thanks
Search found 6 matches
- Wed Jun 02, 2010 8:16 am
- Forum: Beginners Help
- Topic: applying gravity to irrlicht FPS camera using BULLET
- Replies: 2
- Views: 537
applying gravity to irrlicht FPS camera using BULLET
in simple terms, how can i apply gravity to the irrlicht FPS camera using bullet sdk or irrbullet?. A short code snipet would be appreciated since they are in short supply.
Thanks
Thanks
- Sun May 30, 2010 2:56 pm
- Forum: Beginners Help
- Topic: help on collision detection using irrlicht and bullet
- Replies: 2
- Views: 589
help on collision detection using irrlicht and bullet
i want to use bullet sdk for collision detection but am suffering from lack of good examples.
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine from http://en ...
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine from http://en ...
- Tue May 25, 2010 6:08 pm
- Forum: Beginners Help
- Topic: basic question about irrlicht types
- Replies: 4
- Views: 517
basic question about irrlicht types
i keep seeing types like f32, u32, etc. i assume that they stand for float and unsigned int.
questions
1.why don't you use familiar types like float and unsigned etc, etc.
2.where is the documentation about these types.
Thanks in advance
questions
1.why don't you use familiar types like float and unsigned etc, etc.
2.where is the documentation about these types.
Thanks in advance
- Sat May 01, 2010 6:17 am
- Forum: Beginners Help
- Topic: software renderer woes
- Replies: 4
- Views: 731
software renderer woes
whenever i use the software renderer with examples that involve loading a quake3map eg example 3 in the irrlicht tutorials ,it shows less than desirable images. Is it just me or is this a known issue. Does it have a solution?
- Tue Apr 27, 2010 7:59 am
- Forum: Beginners Help
- Topic: failed to apply gravity to my scene nodes
- Replies: 2
- Views: 319
- Mon Apr 26, 2010 8:50 am
- Forum: Beginners Help
- Topic: failed to apply gravity to my scene nodes
- Replies: 2
- Views: 319
failed to apply gravity to my scene nodes
i am trying to apply gravity to the models in tutorial 7 (- collision detection )instead of setting their position on the floor manually
1. first i commented out these lines
//selector->drop(); // As soon as we're done with the selector, drop it
//node->setPosition(core::vector3df(-70,-15,-120 ...
1. first i commented out these lines
//selector->drop(); // As soon as we're done with the selector, drop it
//node->setPosition(core::vector3df(-70,-15,-120 ...