Search found 6 matches

by trueleowdeo
Wed Jun 02, 2010 8:16 am
Forum: Beginners Help
Topic: applying gravity to irrlicht FPS camera using BULLET
Replies: 2
Views: 537

applying gravity to irrlicht FPS camera using BULLET

in simple terms, how can i apply gravity to the irrlicht FPS camera using bullet sdk or irrbullet?. A short code snipet would be appreciated since they are in short supply.

Thanks 8)
by trueleowdeo
Sun May 30, 2010 2:56 pm
Forum: Beginners Help
Topic: help on collision detection using irrlicht and bullet
Replies: 2
Views: 589

help on collision detection using irrlicht and bullet

i want to use bullet sdk for collision detection but am suffering from lack of good examples.
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine from http://en ...
by trueleowdeo
Tue May 25, 2010 6:08 pm
Forum: Beginners Help
Topic: basic question about irrlicht types
Replies: 4
Views: 517

basic question about irrlicht types

i keep seeing types like f32, u32, etc. i assume that they stand for float and unsigned int.
questions
1.why don't you use familiar types like float and unsigned etc, etc.
2.where is the documentation about these types.

Thanks in advance 8)
by trueleowdeo
Sat May 01, 2010 6:17 am
Forum: Beginners Help
Topic: software renderer woes
Replies: 4
Views: 731

software renderer woes

whenever i use the software renderer with examples that involve loading a quake3map eg example 3 in the irrlicht tutorials ,it shows less than desirable images. Is it just me or is this a known issue. Does it have a solution?
by trueleowdeo
Tue Apr 27, 2010 7:59 am
Forum: Beginners Help
Topic: failed to apply gravity to my scene nodes
Replies: 2
Views: 319

here is the full source code (copy and pasted)

#include<irrlicht.h>

using namespace irr;

using namespace video;

using namespace io;

using namespace scene;

using namespace core;



int main()

{

IrrlichtDevice * device= createDevice(video::EDT_OPENGL);

if(!device) return 1;



device ...
by trueleowdeo
Mon Apr 26, 2010 8:50 am
Forum: Beginners Help
Topic: failed to apply gravity to my scene nodes
Replies: 2
Views: 319

failed to apply gravity to my scene nodes

i am trying to apply gravity to the models in tutorial 7 (- collision detection )instead of setting their position on the floor manually

1. first i commented out these lines
//selector->drop(); // As soon as we're done with the selector, drop it
//node->setPosition(core::vector3df(-70,-15,-120 ...