i want to use bullet sdk for collision detection but am suffering from lack of good examples.
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine
In short , this is what i want to do. Simply create a simplified version of my mesh perhaps from 3ds max and then use it for collision detection. The problem is i cant find any tutorials that show me how to do this. Most tutorials i found used simple shapes like boxes, spheres etc.
Wat you are looking for is a physics model. You should look true the bullet api. Or ask on there forums. there is probably a simple command to load the physics model