help on collision detection using irrlicht and bullet

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trueleowdeo
Posts: 6
Joined: Mon Apr 26, 2010 7:09 am

help on collision detection using irrlicht and bullet

Post by trueleowdeo »

i want to use bullet sdk for collision detection but am suffering from lack of good examples.
Typically most 3D objects in a game are represented by two separate meshes or shapes....
a second highly simplified invisible mesh is used to represent the object to the physics engine
from http://en.wikipedia.org/wiki/Physics_engine

In short , this is what i want to do. Simply create a simplified version of my mesh perhaps from 3ds max and then use it for collision detection. The problem is i cant find any tutorials that show me how to do this. Most tutorials i found used simple shapes like boxes, spheres etc.

Thanks in advance
PS:
I have already tried:http://www.irrlicht3d.org/wiki/index.ph ... WithBullet

but i need more
ColdFusion
Posts: 5
Joined: Fri May 14, 2010 10:30 pm

Post by ColdFusion »

Wat you are looking for is a physics model. You should look true the bullet api. Or ask on there forums. there is probably a simple command to load the physics model
kh_
Posts: 78
Joined: Fri May 19, 2006 4:29 pm

Post by kh_ »

you'll find a nice bullet wrapper in the projects forum.What you most likely want is either a compound or convex collision shape.
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