Search found 7 matches

by seeking
Tue May 11, 2010 3:20 pm
Forum: Beginners Help
Topic: troubles on iphone with irrlicht!!!!help!!!!!
Replies: 4
Views: 570

sorry! i don't know how to do, never happened again.
by seeking
Tue May 11, 2010 2:30 am
Forum: Beginners Help
Topic: troubles on iphone with irrlicht!!!!help!!!!!
Replies: 4
Views: 570

though i didn't load any mesh, nothing changed when i reset the the clear color, so something must be wrong.
by seeking
Mon May 10, 2010 6:35 pm
Forum: Beginners Help
Topic: troubles on iphone with irrlicht!!!!help!!!!!
Replies: 4
Views: 570

troubles on iphone with irrlicht!!!!help!!!!!

hi, guys, i try to use irrlicht on iphone, i did it like:
step 1: download the branch of opengles, and make .a succeed.
step 2: create a iphone opengles project, and add my codes:

#import <UIKit/UIKit.h>
#import "irrlicht.h"
using namespace irr;

int main(int argc, char *argv[])
{
irr ...
by seeking
Sun May 02, 2010 8:00 pm
Forum: Beginners Help
Topic: can i load mesh from a file and load animation from another.
Replies: 2
Views: 280

wow, i got it, thank you very much
by seeking
Sun May 02, 2010 7:35 pm
Forum: Beginners Help
Topic: can i load mesh from a file and load animation from another.
Replies: 2
Views: 280

can i load mesh from a file and load animation from another.

hi, guys!
there are different meshes with same skeleton animations, i don't want to create animation for every mesh file, because it's waste, can i load mesh from a file and load animation from another file.
ps. i use .x format.
thank you!
by seeking
Sun May 02, 2010 7:02 pm
Forum: Beginners Help
Topic: some questions about skeleton animation.
Replies: 3
Views: 349

thanks for your reply, i tried to display the .x file in directx viewer, i found it is different from 3ds max. i think something wrong when exporting from 3ds max, but i don't know where is wrong.
by seeking
Sun May 02, 2010 7:25 am
Forum: Beginners Help
Topic: some questions about skeleton animation.
Replies: 3
Views: 349

some questions about skeleton animation.

hi guys, i export .x files from 3ds max(panda directx), and it works when i code like "smgr->addAnimatedMeshSceneNode(smgr->getMesh("sth.X"));", but the txture is strange, i try to use "meshNode->getMaterial(0).setTexture(0, texture)" to set a new texture, but it doesn't work, why? the size of ...