Search found 7 matches
- Tue May 11, 2010 3:20 pm
- Forum: Beginners Help
- Topic: troubles on iphone with irrlicht!!!!help!!!!!
- Replies: 4
- Views: 570
- Tue May 11, 2010 2:30 am
- Forum: Beginners Help
- Topic: troubles on iphone with irrlicht!!!!help!!!!!
- Replies: 4
- Views: 570
- Mon May 10, 2010 6:35 pm
- Forum: Beginners Help
- Topic: troubles on iphone with irrlicht!!!!help!!!!!
- Replies: 4
- Views: 570
troubles on iphone with irrlicht!!!!help!!!!!
hi, guys, i try to use irrlicht on iphone, i did it like:
step 1: download the branch of opengles, and make .a succeed.
step 2: create a iphone opengles project, and add my codes:
#import <UIKit/UIKit.h>
#import "irrlicht.h"
using namespace irr;
int main(int argc, char *argv[])
{
irr ...
step 1: download the branch of opengles, and make .a succeed.
step 2: create a iphone opengles project, and add my codes:
#import <UIKit/UIKit.h>
#import "irrlicht.h"
using namespace irr;
int main(int argc, char *argv[])
{
irr ...
- Sun May 02, 2010 8:00 pm
- Forum: Beginners Help
- Topic: can i load mesh from a file and load animation from another.
- Replies: 2
- Views: 280
- Sun May 02, 2010 7:35 pm
- Forum: Beginners Help
- Topic: can i load mesh from a file and load animation from another.
- Replies: 2
- Views: 280
can i load mesh from a file and load animation from another.
hi, guys!
there are different meshes with same skeleton animations, i don't want to create animation for every mesh file, because it's waste, can i load mesh from a file and load animation from another file.
ps. i use .x format.
thank you!
there are different meshes with same skeleton animations, i don't want to create animation for every mesh file, because it's waste, can i load mesh from a file and load animation from another file.
ps. i use .x format.
thank you!
- Sun May 02, 2010 7:02 pm
- Forum: Beginners Help
- Topic: some questions about skeleton animation.
- Replies: 3
- Views: 349
- Sun May 02, 2010 7:25 am
- Forum: Beginners Help
- Topic: some questions about skeleton animation.
- Replies: 3
- Views: 349
some questions about skeleton animation.
hi guys, i export .x files from 3ds max(panda directx), and it works when i code like "smgr->addAnimatedMeshSceneNode(smgr->getMesh("sth.X"));", but the txture is strange, i try to use "meshNode->getMaterial(0).setTexture(0, texture)" to set a new texture, but it doesn't work, why? the size of ...