hi guys, i export .x files from 3ds max(panda directx), and it works when i code like "smgr->addAnimatedMeshSceneNode(smgr->getMesh("sth.X"));", but the txture is strange, i try to use "meshNode->getMaterial(0).setTexture(0, texture)" to set a new texture, but it doesn't work, why? the size of animatedNode' animator is zero, buy it's playing, why? thank you very much!
thanks for your reply, i tried to display the .x file in directx viewer, i found it is different from 3ds max. i think something wrong when exporting from 3ds max, but i don't know where is wrong.