Search found 10 matches

by KakCAT
Wed Aug 11, 2010 10:53 pm
Forum: Beginners Help
Topic: useAnimationFrom problem
Replies: 21
Views: 6940

it's also working on 1.7.1.

Thanks, CuteAlien!
by KakCAT
Wed Aug 11, 2010 11:19 am
Forum: Advanced Help
Topic: useAnimationFrom and different models
Replies: 1
Views: 467

useAnimationFrom and different models

Hi! I'm trying to separate animations from models in a little irrlicht game I'm staring. i.e. I have several animation files which are loaded at the start into an array ISkinnedMesh *animation[N]; animStay.x animWalk.x animRun.x ... then I have several models where I apply those animations with useA...
by KakCAT
Tue Aug 10, 2010 8:42 pm
Forum: Beginners Help
Topic: Animation question
Replies: 1
Views: 244

I just found this http://www.irrlicht3d.org/wiki/index.php?n=Main.HowToUseTheNewAnimationSystem which solves most of my questions, except for the one involving useAnimationFrom edit: useAnimationFrom seems to work correctly, however I'm having another problem with the models (which I'm moving to ano...
by KakCAT
Tue Aug 10, 2010 8:14 pm
Forum: Beginners Help
Topic: Animation question
Replies: 1
Views: 244

Animation question

Hi! I have an .X file with an animated character. From frame 0 to 60 is the "stay" animation, from 100 to 130 is the "start walking" animation, and from 130 to 180 is the walk animation, looped until the player stops moving. Everything works well, but I'd like that once the playe...
by KakCAT
Sat Aug 07, 2010 3:35 pm
Forum: Beginners Help
Topic: animated characters
Replies: 5
Views: 624

thanks for the answers! :) The reason to use Max instead of any other is just that I'm a coder and some years ago I spent some weeks trying to learn to use it (when it was max2 or something like this) Unfortunately for me :) I'm a very unskilled artist and very impatient trying to learn to use "...
by KakCAT
Sat Aug 07, 2010 10:32 am
Forum: Beginners Help
Topic: animated characters
Replies: 5
Views: 624

animated characters

Hi! I have an animated character in 3dsmax 2009. Nothing special, just what a coder can do :) From frames 0 to 100 is walk, from 100 to 200 is duck, etc... Which is the easiest path to use it in irrlicht? I've read that irrlicht support the following animated models (with my comments about them) b3d...
by KakCAT
Sun May 23, 2010 7:17 pm
Forum: Beginners Help
Topic: Matrix rotation
Replies: 2
Views: 246

hybrid wrote:setRotationRadians(0,a,0) should do this.
thanks! I expected something like function (normalized vector, angle), I suppose that's why I discarded this function despite I saw it was probably the correct one
by KakCAT
Sun May 23, 2010 5:24 pm
Forum: Beginners Help
Topic: Matrix rotation
Replies: 2
Views: 246

Matrix rotation

Hi! I seem to fail to see the function in the API, because it's obvious it's there. I have a CMatrix4, which I makeIdentity(); I want to rotate this matrix around the Y axis a certain angle alpha, i.e. having 1 0 0 0 0 1 0 0 0 0 1 0 I'd like to get ca 0 sa 0 0 1 0 0 -sa 0 ca 0 ca=cos alpha sa=sin al...
by KakCAT
Sun May 16, 2010 10:22 am
Forum: Bug reports
Topic: [fixed]sample 14 of irrlicht sdk
Replies: 5
Views: 1250

hi CuteAlien, I'm on Windows XP, SP2, using VS2005, SP1 I open BuildAllExamples_v8.sln on the examples directory,and do a Build All (both debug and release) Everything compiles well except Debug&Release 14.Win32Window_vc8 ------ Rebuild All started: Project: 14.Win32Window_vc8, Configuration: Re...
by KakCAT
Fri May 14, 2010 11:22 am
Forum: Bug reports
Topic: [fixed]sample 14 of irrlicht sdk
Replies: 5
Views: 1250

[fixed]sample 14 of irrlicht sdk

I don't know if this is the place to say it, but I tried to compile the example 14 and I got an error linking, missing wglCreateContext (opengl32.lib is missing in the included libraries)