it's also working on 1.7.1.
Thanks, CuteAlien!
Search found 10 matches
- Wed Aug 11, 2010 10:53 pm
- Forum: Beginners Help
- Topic: useAnimationFrom problem
- Replies: 21
- Views: 7559
- Wed Aug 11, 2010 11:19 am
- Forum: Advanced Help
- Topic: useAnimationFrom and different models
- Replies: 1
- Views: 550
useAnimationFrom and different models
Hi!
I'm trying to separate animations from models in a little irrlicht game I'm staring.
i.e. I have several animation files which are loaded at the start into an array ISkinnedMesh *animation[N];
animStay.x
animWalk.x
animRun.x
...
then I have several models where I apply those animations ...
I'm trying to separate animations from models in a little irrlicht game I'm staring.
i.e. I have several animation files which are loaded at the start into an array ISkinnedMesh *animation[N];
animStay.x
animWalk.x
animRun.x
...
then I have several models where I apply those animations ...
- Tue Aug 10, 2010 8:42 pm
- Forum: Beginners Help
- Topic: Animation question
- Replies: 1
- Views: 319
- Tue Aug 10, 2010 8:14 pm
- Forum: Beginners Help
- Topic: Animation question
- Replies: 1
- Views: 319
Animation question
Hi!
I have an .X file with an animated character. From frame 0 to 60 is the "stay" animation, from 100 to 130 is the "start walking" animation, and from 130 to 180 is the walk animation, looped until the player stops moving.
Everything works well, but I'd like that once the player stops walking ...
I have an .X file with an animated character. From frame 0 to 60 is the "stay" animation, from 100 to 130 is the "start walking" animation, and from 130 to 180 is the walk animation, looped until the player stops moving.
Everything works well, but I'd like that once the player stops walking ...
- Sat Aug 07, 2010 3:35 pm
- Forum: Beginners Help
- Topic: animated characters
- Replies: 5
- Views: 792
- Sat Aug 07, 2010 10:32 am
- Forum: Beginners Help
- Topic: animated characters
- Replies: 5
- Views: 792
animated characters
Hi!
I have an animated character in 3dsmax 2009. Nothing special, just what a coder can do :) From frames 0 to 100 is walk, from 100 to 200 is duck, etc...
Which is the easiest path to use it in irrlicht?
I've read that irrlicht support the following animated models (with my comments about them ...
I have an animated character in 3dsmax 2009. Nothing special, just what a coder can do :) From frames 0 to 100 is walk, from 100 to 200 is duck, etc...
Which is the easiest path to use it in irrlicht?
I've read that irrlicht support the following animated models (with my comments about them ...
- Sun May 23, 2010 7:17 pm
- Forum: Beginners Help
- Topic: Matrix rotation
- Replies: 2
- Views: 303
- Sun May 23, 2010 5:24 pm
- Forum: Beginners Help
- Topic: Matrix rotation
- Replies: 2
- Views: 303
Matrix rotation
Hi!
I seem to fail to see the function in the API, because it's obvious it's there.
I have a CMatrix4, which I makeIdentity();
I want to rotate this matrix around the Y axis a certain angle alpha, i.e. having
1 0 0 0
0 1 0 0
0 0 1 0
I'd like to get
ca 0 sa 0
0 1 0 0
-sa 0 ca 0
ca ...
I seem to fail to see the function in the API, because it's obvious it's there.
I have a CMatrix4, which I makeIdentity();
I want to rotate this matrix around the Y axis a certain angle alpha, i.e. having
1 0 0 0
0 1 0 0
0 0 1 0
I'd like to get
ca 0 sa 0
0 1 0 0
-sa 0 ca 0
ca ...
- Sun May 16, 2010 10:22 am
- Forum: Bug reports
- Topic: [fixed]sample 14 of irrlicht sdk
- Replies: 5
- Views: 1480
- Fri May 14, 2010 11:22 am
- Forum: Bug reports
- Topic: [fixed]sample 14 of irrlicht sdk
- Replies: 5
- Views: 1480
[fixed]sample 14 of irrlicht sdk
I don't know if this is the place to say it, but I tried to compile the example 14 and I got an error linking, missing wglCreateContext (opengl32.lib is missing in the included libraries)