Thank you vitek
Also i tought about moving the device, scenenode, gui arround but i tought passing arround 5 pointers to every function would not be the best idea
Search found 5 matches
- Mon May 31, 2010 9:34 am
- Forum: Beginners Help
- Topic: Global Variables
- Replies: 5
- Views: 538
- Sun May 30, 2010 7:34 pm
- Forum: Beginners Help
- Topic: help on collision detection using irrlicht and bullet
- Replies: 2
- Views: 590
- Sun May 30, 2010 7:29 pm
- Forum: Beginners Help
- Topic: Global Variables
- Replies: 5
- Views: 538
Global Variables
I Would like to keep my variables accessible from everywere in all files so i made my device namespace etc global. but when calling device->run() outside of loadmenu. i get a unhandled exception
void loadmenu()
{
IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("../../media ...
void loadmenu()
{
IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("../../media ...
- Sat May 15, 2010 11:42 am
- Forum: Beginners Help
- Topic: Lightning
- Replies: 3
- Views: 767
- Fri May 14, 2010 10:43 pm
- Forum: Beginners Help
- Topic: Lightning
- Replies: 3
- Views: 767
Lightning
I am trying to project lightning on a object but for some reason it looks really bad in OpenGL&DirectX but looks fine in Burnings-video
i looked in the PPP lightning tut but i couldn't really make up Wat made the change between the styles of lightning
Example
D3D
http://filesmelt.com/dl/Bugged ...
i looked in the PPP lightning tut but i couldn't really make up Wat made the change between the styles of lightning
Example
D3D
http://filesmelt.com/dl/Bugged ...