OK, as the script was under GPL I guess I can put it on my homepage for now. I've updated it: http://www.michaelzeilfelder.de/irrlicht.htm#Scripts
Thanks so much for this - I've been tearing my hair out with the .x exporter and getting nowhere for days now. I exported with the above script ...
Search found 4 matches
- Wed Jun 16, 2010 12:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: [Help] Gandaldf's B3D exporter needed
- Replies: 6
- Views: 3372
- Mon Jun 07, 2010 7:01 am
- Forum: Beginners Help
- Topic: Irrlicht.dll doesn't exist on this computer?
- Replies: 11
- Views: 5421
If this error occurs when you try to run the example, you most likely forgot to put the Irrlicht.dll file in the same folder as the example executables. So I need to do this manually for any new Irrlicht project? Strange that wasn't mentioned in any of the tutorials.
every programmer should know ...
every programmer should know ...
- Sun Jun 06, 2010 3:22 am
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 2
- Views: 358
Thanks for the reply Acki. Calling that function did make the camera respond to the animator. However, I'm still not quite getting the effect I expected.
I've done some reading on the bindTargetAndRotation() method and I think I'll put this problem aside until I have a better overall understanding ...
I've done some reading on the bindTargetAndRotation() method and I think I'll put this problem aside until I have a better overall understanding ...
- Sat Jun 05, 2010 3:14 pm
- Forum: Beginners Help
- Topic: Rotating camera
- Replies: 2
- Views: 358
Rotating camera
Hi,
Tutorial 3 shows you how to rotate a custom scene node using CreateRotationAnimator().
I'm trying to apply this animator to the camera instead and, although it doesn't error it doesn't seem to do anything either.
Is the below code supported or am I expecting too much?
scene ...
Tutorial 3 shows you how to rotate a custom scene node using CreateRotationAnimator().
I'm trying to apply this animator to the camera instead and, although it doesn't error it doesn't seem to do anything either.
Is the below code supported or am I expecting too much?
scene ...