Search found 39 matches

by M4UNOT
Thu Feb 06, 2014 12:15 am
Forum: Bug reports
Topic: some strange behavior from the drivers?
Replies: 3
Views: 1099

Re: some strange behavior from the drivers?

Thanks for explaining that and yes i'm sure becouse it worked on the other drivers.
by M4UNOT
Thu Feb 06, 2014 12:11 am
Forum: Beginners Help
Topic: Alpha dont work with this driver
Replies: 2
Views: 289

Re: Alpha dont work with this driver

Thanks for pointing that out!
by M4UNOT
Wed Feb 05, 2014 8:45 pm
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 49667

Re: (C++) Simple to use Event Receiver class for Irrlicht 1.

mongoose7 wrote:Are you sure the problem isn't in fact that you are not passing the events on for the FPS camera to see?
I just started again to use it, can you please explain what you mean and show how to fix it??
by M4UNOT
Wed Feb 05, 2014 1:36 pm
Forum: Beginners Help
Topic: The rotation function do nothing
Replies: 0
Views: 421

The rotation function do nothing

I'm using irrlicht to draw some simple/ basic 2d object, but i wanted to rotate my object so i searched the internet and found a already made rotation function in this forum, the function is: void draw2DImage(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect<irr::s32> ...
by M4UNOT
Tue Feb 04, 2014 2:05 pm
Forum: Code Snippets
Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
Replies: 70
Views: 49667

Re: (C++) Simple to use Event Receiver class for Irrlicht 1.

Hello,

Nice class, thanks!

i have changed

Code: Select all

virtual bool OnEvent(SEvent event)
To:

Code: Select all

virtual bool OnEvent(const SEvent& event)
everything works, but the first person shooter style user controlled camera stopped working..

Code: Select all

smgr->addCameraSceneNodeFPS();
it get ignored...
by M4UNOT
Mon Feb 03, 2014 12:59 am
Forum: Bug reports
Topic: some strange behavior from the drivers?
Replies: 3
Views: 1099

some strange behavior from the drivers?

I have noticed some bugs with the this drivers: EDT_BURNINGSVIDEO : Returned wrong dimension size of images_view->getOriginalSize().Width and images_view->getOriginalSize().Height , but changed the alpha channel of the draw2DImage EDT_SOFTWARE : Returned correct/right dimension size of images_view->...
by M4UNOT
Wed Jan 29, 2014 1:42 pm
Forum: Beginners Help
Topic: Alpha dont work with this driver
Replies: 2
Views: 289

Alpha dont work with this driver

I was trying to draw some 2d Pixel with an alpha channel, but i found out that using: " EDT_SOFTWARE " Instead of " EDT_BURNINGSVIDEO " driver...dont make the object more transparent ..the alpha show still show up 255 on the screen.. The api says " Runs on all platforms, wit...
by M4UNOT
Sun Jan 01, 2012 5:57 pm
Forum: Beginners Help
Topic: 2DGraphics_dbg.app problem
Replies: 1
Views: 196

Re: 2DGraphics_dbg.app problem

Click Project
Choose Edit Project Settings
Go to Build tab, change Base SDK to Mac OS X 10.6 Or something
Build and Run
by M4UNOT
Sun Jan 01, 2012 5:49 pm
Forum: Advanced Help
Topic: Using irrlicht with Mac/xcode
Replies: 4
Views: 1070

Re: Using irrlicht with Mac/xcode

Yes, but i fixed it anyway, thanks :wink:
by M4UNOT
Fri Dec 30, 2011 11:19 am
Forum: Beginners Help
Topic: SDL SUPPORT
Replies: 7
Views: 542

Re: SDL SUPPORT

I will try, but can you pass my wish to the dev ? I hope to see irrlicht with SDL support in next update. OGRE already work with SDL: <code> SDL_init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); Ogre::Root *root = new Ogre::Root(); root->restoreConfig(); root->in...
by M4UNOT
Fri Dec 30, 2011 11:09 am
Forum: Advanced Help
Topic: Using irrlicht with Mac/xcode
Replies: 4
Views: 1070

Re: Using irrlicht with Mac/xcode

Could you please tell me step, buy step how to use/setup the patch?
by M4UNOT
Thu Dec 29, 2011 2:18 pm
Forum: Advanced Help
Topic: Using irrlicht with Mac/xcode
Replies: 4
Views: 1070

Using irrlicht with Mac/xcode

I downloaded " Irrlicht SDK 1.7.2 " ' to use it on my mac, but when i click " Build and Run " and after it done, it can't find the the app it says: CompileC build/MacOSX.build/Debug/libIrrlicht.a.build/Objects-normal/i386/CIrrDeviceMacOSX.o /irrlicht-1.7.2/source/Irrlicht/MacOSX/...
by M4UNOT
Wed Dec 28, 2011 10:44 pm
Forum: Beginners Help
Topic: SDL SUPPORT
Replies: 7
Views: 542

Re: SDL SUPPORT

Could you please provide mé with code exemple

i don't know how to mix/use irrlicht with SDL / use SDL and integrate to Irrlicht

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SDL_init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0,  SDL_OPENGL | SDL_HWSURFACE );
 
by M4UNOT
Wed Dec 28, 2011 1:20 pm
Forum: Beginners Help
Topic: SDL SUPPORT
Replies: 7
Views: 542

Re: SDL SUPPORT

I know you can dó the same in Irrlicht, but i want to use sdl code/ functions to draw text, images inside Irrlicht ( handle 2d stuff) and use Irrlicht to do the hardcore 3D stuff How can you apply text or images from sdl to this lib, can you show me simple code' so i can understand? In the SDL you c...