Search found 5 matches

by MontyTRC
Sun Jul 11, 2010 6:11 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433457

wing64 wrote:@MontyTRC:
Easy way to combine normal map with shadow ->
1. Rendering normal map to rt0
2. Rendering shadow to rt1
3. Then combine both rt0 and rt1.
Cheers. :D
Thank you :)

One more question... How can I combine multiple render targets in one final render?

:)
by MontyTRC
Tue Jul 06, 2010 7:33 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433457

How can I integrate normal mapping or parallax mapping with shadows?

Thanks

:D
by MontyTRC
Tue Jun 29, 2010 3:46 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433457

OK I've solved. I downloaded DirectX 8 SDK and just recompiled Irrlicht DLL.

It works fine, you've done a nice job :)

Thanks

:D
by MontyTRC
Tue Jun 29, 2010 2:39 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433457

I looked in the output window of Visual C++ and I've found this error message many times:

error X3506: unrecognized compiler target 'vs_3_0'

My videocard is ATI mobility radeon HD4650, that supports shader model 4.1... Very strange :?
by MontyTRC
Tue Jun 29, 2010 11:26 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 433457

Hi :) I've a problem with X-Effect: simply I see only a black window when using effect->update() but if I use smgr->DrawAll() my scene is rendered. I followed the same passes of example 1 for shadow maps but it doesn't work. Here's my code: int main() { int i; // crea il device di Irrlicht IrrlichtD...