Search found 80 matches

by TheMrCerebro
Mon Jul 26, 2010 11:19 am
Forum: Off-topic
Topic: Games in windowed mode or full screen?
Replies: 8
Views: 1751

Games in windowed mode or full screen?

Well, the question is simple: would prefer to play games in full screen or windowed mode? Always when preparing a game, I'm with the same question, and the games I do are "mini games" really, they are only to play for a short space of time. If window mode is chosen, it will be easier to pl...
by TheMrCerebro
Fri Jul 16, 2010 11:07 pm
Forum: Beginners Help
Topic: Irrlicht versus Ogre
Replies: 15
Views: 2647

They're just different engines. It's not a race or a competition, and one isn't necessarily "better" than the other. I know that, man !! :D I only say that after using the Ogre After learning the api, Irrlicht has more ease of use. It is more simple, Ogre is more robust, but really, every...
by TheMrCerebro
Fri Jul 16, 2010 9:16 pm
Forum: Beginners Help
Topic: Irrlicht versus Ogre
Replies: 15
Views: 2647

Again with the same... Ogre is more powerful graphically because it has many effects, default engine is more graphic than anything else, as it occupies about 12 MB minimum. Irrlicht is much better than Ogre in global. Allow load multiple mesh files and more image files, besides being very easy to le...
by TheMrCerebro
Fri Jul 16, 2010 9:07 pm
Forum: Advanced Help
Topic: Problems with collision and remove
Replies: 4
Views: 771

Thanks for responding.

The problem persists, it must be something inside of the dll.
By removing the node, it works fine.
And it would be nice to check for invalid pointer before using it. Like:
All is well.

Thanks for everything. :wink:
by TheMrCerebro
Thu Jul 15, 2010 11:54 pm
Forum: Advanced Help
Topic: Problems with collision and remove
Replies: 4
Views: 771

Problems with collision and remove

Hello. I have a problem creating a collision player-enemy. When the enemy has no life, then remove the world and I get this error: Microsoft visual c++ Runtime library Runtime error! Program:...................THE NAME...... R6025 - pure virtual function call Compile the code without errors, but whe...