Search found 11 matches

by Aristarh
Thu Feb 03, 2011 2:22 pm
Forum: Everything 2d/3d Graphics
Topic: Linking and usage of shaders in OpenGL
Replies: 2
Views: 1386

Thank you, Red Demon!

The OpenGL Extension Wrangler Library aka GLEW i forgot about this one! Thank you!
by Aristarh
Thu Feb 03, 2011 11:12 am
Forum: Everything 2d/3d Graphics
Topic: Linking and usage of shaders in OpenGL
Replies: 2
Views: 1386

Linking and usage of shaders in OpenGL

With "Opengl Shading Language 3rd Edition" and Visual Studio 2010, i started learning about shaders, write a simple vertex/fragment shader program and after reading same chapter in "orange book" start writing a simple program which loads both shaders programs from file.
Before that I using only ...
by Aristarh
Mon Dec 13, 2010 6:02 pm
Forum: Project Announcements
Topic: Ale Quest - rogue-like prototype of game
Replies: 7
Views: 2773

Now you can download Pathfinder, Map Gen, and AI seperatly in Edu category of the project

http://sourceforge.net/projects/aleques ... p/download
by Aristarh
Mon Dec 13, 2010 4:37 pm
Forum: Project Announcements
Topic: Ale Quest - rogue-like prototype of game
Replies: 7
Views: 2773

as i said my brother realize here A* algorithm(no very fast, but simple and works fine). He has nice test console program for this. I can upload it to project if somebody wish.
by Aristarh
Sun Dec 12, 2010 5:26 pm
Forum: Project Announcements
Topic: Ale Quest - rogue-like prototype of game
Replies: 7
Views: 2773

CuteAlien wrote:Ah come on - add some screenshots for a quick view :-) (or youtube...). You can use a service like http://imgur.com/ for that.
How can i put pictures under a cut/spoiler?
by Aristarh
Sun Dec 12, 2010 4:44 pm
Forum: Project Announcements
Topic: Ale Quest - rogue-like prototype of game
Replies: 7
Views: 2773

Ale Quest - rogue-like prototype of game

Hello Irrlicht Community
I deeply sorry for my English.

This is my first attempt to create something like a game. It created by me and my brother. We both students-programmers on 2 course of university.

The develop last a week.

Features:
-A*(A-Star) pathfinding for player(hand-made realization ...
by Aristarh
Fri Aug 13, 2010 12:55 pm
Forum: Beginners Help
Topic: Roguelike Questions(or Answers?)
Replies: 3
Views: 624

Roguelike Questions(or Answers?)

Hello Everyone! Don't worry I will not ask how make Roguelike. My humble request is how Better do it. I don't ask bunch a code just a advice.
Prelude :

So in theory we need a Tile class/struct and a TileMap array contains a Tiles

For example:


#define MapW 5
#define MapH 5
#define TileSize ...
by Aristarh
Fri Jul 16, 2010 1:20 pm
Forum: Beginners Help
Topic: Point and Click Mouse node control
Replies: 2
Views: 786

SOLVED thx dude :) !
by Aristarh
Thu Jul 15, 2010 8:57 pm
Forum: Beginners Help
Topic: Point and Click Mouse node control
Replies: 2
Views: 786

Point and Click Mouse node control

I am sorry but English not native for me,so my grammar is bad
Hello again! Trying get translating mesh into new position on mouse click i got a problem. Remember trigonometry course i got idea how it must be done:
1)Create a Terrain Node
2)Set Collusion Manager for it.
3)Create a Animated Mesh ...
by Aristarh
Thu Jul 15, 2010 5:09 pm
Forum: Beginners Help
Topic: Changing Animations then createFlyStraightAnimator has done
Replies: 1
Views: 311

Solved myself :oops:
by Aristarh
Wed Jul 14, 2010 4:01 pm
Forum: Beginners Help
Topic: Changing Animations then createFlyStraightAnimator has done
Replies: 1
Views: 311

Changing Animations then createFlyStraightAnimator has done

Hello Everyone! Studing tutors i got one problem. When i tryed to change a animation when "createFlyStraightAnimator" has translated mesh to needed point e.g. idle animation at start point->run animation then translating with "createFlyStraightAnimator" ->idle animation at destination point.Mayby i ...