Search found 11 matches
- Thu Feb 03, 2011 2:22 pm
- Forum: Everything 2d/3d Graphics
- Topic: Linking and usage of shaders in OpenGL
- Replies: 2
- Views: 1386
Thank you, Red Demon!
The OpenGL Extension Wrangler Library aka GLEW i forgot about this one! Thank you!
- Thu Feb 03, 2011 11:12 am
- Forum: Everything 2d/3d Graphics
- Topic: Linking and usage of shaders in OpenGL
- Replies: 2
- Views: 1386
Linking and usage of shaders in OpenGL
With "Opengl Shading Language 3rd Edition" and Visual Studio 2010, i started learning about shaders, write a simple vertex/fragment shader program and after reading same chapter in "orange book" start writing a simple program which loads both shaders programs from file.
Before that I using only ...
Before that I using only ...
- Mon Dec 13, 2010 6:02 pm
- Forum: Project Announcements
- Topic: Ale Quest - rogue-like prototype of game
- Replies: 7
- Views: 2773
Now you can download Pathfinder, Map Gen, and AI seperatly in Edu category of the project
http://sourceforge.net/projects/aleques ... p/download
http://sourceforge.net/projects/aleques ... p/download
- Mon Dec 13, 2010 4:37 pm
- Forum: Project Announcements
- Topic: Ale Quest - rogue-like prototype of game
- Replies: 7
- Views: 2773
- Sun Dec 12, 2010 5:26 pm
- Forum: Project Announcements
- Topic: Ale Quest - rogue-like prototype of game
- Replies: 7
- Views: 2773
How can i put pictures under a cut/spoiler?CuteAlien wrote:Ah come on - add some screenshots for a quick view(or youtube...). You can use a service like http://imgur.com/ for that.
- Sun Dec 12, 2010 4:44 pm
- Forum: Project Announcements
- Topic: Ale Quest - rogue-like prototype of game
- Replies: 7
- Views: 2773
Ale Quest - rogue-like prototype of game
Hello Irrlicht Community
I deeply sorry for my English.
This is my first attempt to create something like a game. It created by me and my brother. We both students-programmers on 2 course of university.
The develop last a week.
Features:
-A*(A-Star) pathfinding for player(hand-made realization ...
I deeply sorry for my English.
This is my first attempt to create something like a game. It created by me and my brother. We both students-programmers on 2 course of university.
The develop last a week.
Features:
-A*(A-Star) pathfinding for player(hand-made realization ...
- Fri Aug 13, 2010 12:55 pm
- Forum: Beginners Help
- Topic: Roguelike Questions(or Answers?)
- Replies: 3
- Views: 624
Roguelike Questions(or Answers?)
Hello Everyone! Don't worry I will not ask how make Roguelike. My humble request is how Better do it. I don't ask bunch a code just a advice.
Prelude :
So in theory we need a Tile class/struct and a TileMap array contains a Tiles
For example:
#define MapW 5
#define MapH 5
#define TileSize ...
Prelude :
So in theory we need a Tile class/struct and a TileMap array contains a Tiles
For example:
#define MapW 5
#define MapH 5
#define TileSize ...
- Fri Jul 16, 2010 1:20 pm
- Forum: Beginners Help
- Topic: Point and Click Mouse node control
- Replies: 2
- Views: 786
- Thu Jul 15, 2010 8:57 pm
- Forum: Beginners Help
- Topic: Point and Click Mouse node control
- Replies: 2
- Views: 786
Point and Click Mouse node control
I am sorry but English not native for me,so my grammar is bad
Hello again! Trying get translating mesh into new position on mouse click i got a problem. Remember trigonometry course i got idea how it must be done:
1)Create a Terrain Node
2)Set Collusion Manager for it.
3)Create a Animated Mesh ...
Hello again! Trying get translating mesh into new position on mouse click i got a problem. Remember trigonometry course i got idea how it must be done:
1)Create a Terrain Node
2)Set Collusion Manager for it.
3)Create a Animated Mesh ...
- Thu Jul 15, 2010 5:09 pm
- Forum: Beginners Help
- Topic: Changing Animations then createFlyStraightAnimator has done
- Replies: 1
- Views: 311
- Wed Jul 14, 2010 4:01 pm
- Forum: Beginners Help
- Topic: Changing Animations then createFlyStraightAnimator has done
- Replies: 1
- Views: 311
Changing Animations then createFlyStraightAnimator has done
Hello Everyone! Studing tutors i got one problem. When i tryed to change a animation when "createFlyStraightAnimator" has translated mesh to needed point e.g. idle animation at start point->run animation then translating with "createFlyStraightAnimator" ->idle animation at destination point.Mayby i ...