Search found 17 matches

by aigam
Mon Jul 04, 2005 8:41 am
Forum: Project Announcements
Topic: Simple Irrlicht MapEditor (with sources)
Replies: 21
Views: 4455

Really cool!
by aigam
Thu Jun 09, 2005 12:50 pm
Forum: Beginners Help
Topic: Code -question
Replies: 8
Views: 889

All of them are pointers to device.

You must read a basic c++ book...
by aigam
Thu Jun 09, 2005 10:31 am
Forum: Beginners Help
Topic: Use in a MFC single Dialog application
Replies: 6
Views: 1194

I have integrated irrlicht with mfc, and is really strange, is necesary to modify the internal message loop of mfc.

I will write this weekend a mini-tutorial to explain my code and view if some people can improve this.
by aigam
Mon Jun 06, 2005 8:47 am
Forum: Beginners Help
Topic: Use in a MFC single Dialog application
Replies: 6
Views: 1194

The problem with MFC is that is not directly compatible with device->run();

You must do manually all the mouse, keyboard input... or modify the mfc internal loop.
by aigam
Thu May 12, 2005 7:58 am
Forum: Beginners Help
Topic: Unload/ remove mesh
Replies: 7
Views: 2419

mmmmmmm, the problem is with the "core::array<MeshEntry> Meshes;" array in SCne, that stores the names of the meshes.

the mesh is succeful destroyed with the drop() command:
smgr->getMesh("MESHNAME")->drop();

But the array of names mantain the mesh... the array is private and there is no function ...
by aigam
Wed May 11, 2005 1:41 pm
Forum: Beginners Help
Topic: Unload/ remove mesh
Replies: 7
Views: 2419

you can make a grab() first, not?
by aigam
Wed May 11, 2005 7:21 am
Forum: Advanced Help
Topic: Is Irrlicht threadsafe?
Replies: 8
Views: 1540

Divide a operation in multiple frames... the ia for example is a good multi-steep proces, you don't need a inmediate result.
by aigam
Wed May 11, 2005 7:19 am
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 39776

Good features. I will take a look of how progress :D
by aigam
Tue May 10, 2005 10:23 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
Replies: 17
Views: 18299

WOW its a fantastic IDEA!!!!

I have added in ten minuts suport for listbox, checkbox, and a very big list of objetcs!

Good idea!!!
by aigam
Sun May 08, 2005 7:23 pm
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 39776

What are the features of this?
by aigam
Sun May 08, 2005 12:57 pm
Forum: Beginners Help
Topic: Maximum Dynamic Lights?
Replies: 2
Views: 456

In the firsts cards there are 2 dinamic free lights.

Now the number is 4. In really really good cards you can have 8 lights... but I recomend you to don't use more of 2 lights, if you really want yout game playable for everibody.
by aigam
Sun May 08, 2005 8:50 am
Forum: Beginners Help
Topic: Error compiling-even with example programs
Replies: 7
Views: 674

The message:
"This application has failed to start because Irrlicht.dll was not found. Re-installing the application may fix this problem."

Is a really autoexplained message xD
by aigam
Sat May 07, 2005 6:25 pm
Forum: Advanced Help
Topic: Is Irrlicht threadsafe?
Replies: 8
Views: 1540

You must mantain all the elements of irrlicht in one thread, but you can make all the rest of your code with multithreading.

You must separate all the render engine of your game with the game engine.

Render engine
|
|-game engine thread 1 (player a)
|-game engine thread 2 (player B)
|-game engine ...
by aigam
Sat May 07, 2005 6:19 pm
Forum: Beginners Help
Topic: Mipmap issues?
Replies: 5
Views: 1079

The problem of transparencies is a problem of ordering the transparencies...

I supose that you must especify that the node has transparencies...
by aigam
Sat May 07, 2005 2:31 pm
Forum: Advanced Help
Topic: Is Irrlicht threadsafe?
Replies: 8
Views: 1540

Is really a bad idea to make a graphic engine with threads... but you can make your game in threads... only that the engine must be in one thread...