Search found 17 matches
- Mon Jul 04, 2005 8:41 am
- Forum: Project Announcements
- Topic: Simple Irrlicht MapEditor (with sources)
- Replies: 21
- Views: 3682
- Thu Jun 09, 2005 12:50 pm
- Forum: Beginners Help
- Topic: Code -question
- Replies: 8
- Views: 468
- Thu Jun 09, 2005 10:31 am
- Forum: Beginners Help
- Topic: Use in a MFC single Dialog application
- Replies: 6
- Views: 936
- Mon Jun 06, 2005 8:47 am
- Forum: Beginners Help
- Topic: Use in a MFC single Dialog application
- Replies: 6
- Views: 936
- Thu May 12, 2005 7:58 am
- Forum: Beginners Help
- Topic: Unload/ remove mesh
- Replies: 7
- Views: 2063
- Wed May 11, 2005 1:41 pm
- Forum: Beginners Help
- Topic: Unload/ remove mesh
- Replies: 7
- Views: 2063
- Wed May 11, 2005 7:21 am
- Forum: Advanced Help
- Topic: Is Irrlicht threadsafe?
- Replies: 8
- Views: 1149
- Wed May 11, 2005 7:19 am
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34751
- Tue May 10, 2005 10:23 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Howto: Make Irrlicht GUI's using visual basic 6.0
- Replies: 17
- Views: 17252
- Sun May 08, 2005 7:23 pm
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34751
- Sun May 08, 2005 12:57 pm
- Forum: Beginners Help
- Topic: Maximum Dynamic Lights?
- Replies: 2
- Views: 297
- Sun May 08, 2005 8:50 am
- Forum: Beginners Help
- Topic: Error compiling-even with example programs
- Replies: 7
- Views: 415
- Sat May 07, 2005 6:25 pm
- Forum: Advanced Help
- Topic: Is Irrlicht threadsafe?
- Replies: 8
- Views: 1149
You must mantain all the elements of irrlicht in one thread, but you can make all the rest of your code with multithreading. You must separate all the render engine of your game with the game engine. Render engine | |-game engine thread 1 (player a) |-game engine thread 2 (player B) |-game engine th...
- Sat May 07, 2005 6:19 pm
- Forum: Beginners Help
- Topic: Mipmap issues?
- Replies: 5
- Views: 845
- Sat May 07, 2005 2:31 pm
- Forum: Advanced Help
- Topic: Is Irrlicht threadsafe?
- Replies: 8
- Views: 1149