Search found 5 matches

by Mattan360
Fri Aug 20, 2010 12:00 pm
Forum: Beginners Help
Topic: Remove terrain scene node from memory and scenemanager
Replies: 2
Views: 538

You need to call removeAllHardwareBuffers like that after:

terrain->remove();
driver->removeAllHardwareBuffers();

It worked fine :)

But I found this bug when the third terrain is created it is a little bit off :P
With other words it has been moved about a patch (33 units), down, wich makes ...
by Mattan360
Wed Aug 18, 2010 8:25 pm
Forum: Beginners Help
Topic: Remove terrain scene node from memory and scenemanager
Replies: 2
Views: 538

Remove terrain scene node from memory and scenemanager

Hi!
I can't seem to find an answear to this one;
I've got a couple of terrains (9 * (1025 * 1025)), wich need to be loaded and displayed as they are in the same game world, I tried to do this, I took about one minute to load it and I got a descent frame rate, ~60.
When I checked the memory useage it ...
by Mattan360
Tue Aug 17, 2010 8:38 am
Forum: Beginners Help
Topic: PnP Terrain Creator Scene Exporter
Replies: 3
Views: 613

Ok,
I know PnP can export the world to an ogre scene, so is it possible to convert that or just load it into irrlicht?
by Mattan360
Mon Aug 16, 2010 7:41 pm
Forum: Beginners Help
Topic: PnP Terrain Creator Scene Exporter
Replies: 3
Views: 613

PnP Terrain Creator Scene Exporter

Hi!

I'm looking for an exporter from PnP Terrain Creator to Irrlich as an .irr file. I've tried to search both the forums and the internet, but I've came up with nothing. And the plugin sdk doesn't seem to compile :(

(Reposted this in the right forum, srry)
by Mattan360
Mon Aug 16, 2010 7:37 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 74047

Hmm, my sun isn't moving :(