irrWeatherManager 0.0.5 - weather system for Irrlicht
irrWeatherManager 0.0.5 - weather system for Irrlicht
irrWeatherManager 0.0.5
irrWeatherManager is a weather system for Irrlicht to make it easy to get great-looking weather into your 3d worlds.
Library features:
- Realistic atmosphere (credit due to Pazystamo for original ATMOsphere; now with classes moved to respective files and cleaned up slightly, although mostly original, with some other modifications and additions and majorly improved media)
- 3D volumetric particle clouds (improved from Bitplane's cloud scene node to now be more like clouds, and also accepts lighting from the atmosphere. Also included is a new random generator and a couple extra functions, like setScale() to scale a cloud)
- Weather manager to easily access and manipulate the weather
- Random cloud and cloud layer generator
- Lightning using Sudi's CBoltSceneNode
- Much more; you'll have to try it to find out!
SDK includes:
- Pre-built library; Windows 32-bit MinGW GCC
- Pre-built example
- irrWeatherManager source code
- Example source code
Thanks to the code from Pazystamo and Bitplane that made this initially quicker to get produced. Enjoy, and please leave feedback.
Sourceforge page:
http://sourceforge.net/projects/irrweather/
Screenshots:
https://sourceforge.net/dbimage.php?id=288199
https://sourceforge.net/dbimage.php?id=288197
https://sourceforge.net/dbimage.php?id=288201
irrWeatherManager is a weather system for Irrlicht to make it easy to get great-looking weather into your 3d worlds.
Library features:
- Realistic atmosphere (credit due to Pazystamo for original ATMOsphere; now with classes moved to respective files and cleaned up slightly, although mostly original, with some other modifications and additions and majorly improved media)
- 3D volumetric particle clouds (improved from Bitplane's cloud scene node to now be more like clouds, and also accepts lighting from the atmosphere. Also included is a new random generator and a couple extra functions, like setScale() to scale a cloud)
- Weather manager to easily access and manipulate the weather
- Random cloud and cloud layer generator
- Lightning using Sudi's CBoltSceneNode
- Much more; you'll have to try it to find out!
SDK includes:
- Pre-built library; Windows 32-bit MinGW GCC
- Pre-built example
- irrWeatherManager source code
- Example source code
Thanks to the code from Pazystamo and Bitplane that made this initially quicker to get produced. Enjoy, and please leave feedback.
Sourceforge page:
http://sourceforge.net/projects/irrweather/
Screenshots:
https://sourceforge.net/dbimage.php?id=288199
https://sourceforge.net/dbimage.php?id=288197
https://sourceforge.net/dbimage.php?id=288201
Last edited by cobra on Fri Dec 17, 2010 3:58 am, edited 3 times in total.
This looks amaaazing
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Nice work cobra, thanks for posting it
With the updates you mentioned in the cloud types, are volumetric clouds, or any method of flattening the cloud bottoms on the list?
A sky full of volumetric clouds would slow things down a lot, but would result in some beautiful landscape stills and animations if you don't mind non-real time renders.
--Carl
With the updates you mentioned in the cloud types, are volumetric clouds, or any method of flattening the cloud bottoms on the list?
A sky full of volumetric clouds would slow things down a lot, but would result in some beautiful landscape stills and animations if you don't mind non-real time renders.
--Carl
you don't have to render the clouds each frame, u could just render them to a texture every few seconds.CarlS wrote:Nice work cobra, thanks for posting it
With the updates you mentioned in the cloud types, are volumetric clouds, or any method of flattening the cloud bottoms on the list?
A sky full of volumetric clouds would slow things down a lot, but would result in some beautiful landscape stills and animations if you don't mind non-real time renders.
--Carl
Well, in the future I want to have clouds like Flightgear 2.0's new cloud system:
I also plan on adding clouds like cirrus and storm clouds (including lightning and rain).
I'd like to make clouds that are only textured to a flat plane that is placed in the sky for more ground-based games that don't need thick clouds.
I also plan on adding clouds like cirrus and storm clouds (including lightning and rain).
I'd like to make clouds that are only textured to a flat plane that is placed in the sky for more ground-based games that don't need thick clouds.
my opinion: the cloud texture has to be more random and variation. it will look more natural that way.
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Is it normal that the sun seem to move with the camera position? (for example it change a bit it's path when i go left or right)
It happen in the demo a bit but i tried to add the atmospheric scattering shader to it too and since it is based on the sun position, well, when i moved the camera i saw that everything moved with it too , kinda strange.
It happen in the demo a bit but i tried to add the atmospheric scattering shader to it too and since it is based on the sun position, well, when i moved the camera i saw that everything moved with it too , kinda strange.
Last edited by Grz- on Mon Aug 16, 2010 9:24 pm, edited 3 times in total.