After going through forum & some search came to know that obj does not keep the mtl info when we load the mesh.
fine i put the set texture to add the texture.
fine oops all my objects I mean I have mutiple geometries in the scene.
are of same texture,
added the rest of the set texture, but only one ...
Search found 4 matches
- Mon May 09, 2005 6:04 am
- Forum: Beginners Help
- Topic: maya obj questine,please need help
- Replies: 2
- Views: 305
- Mon May 09, 2005 3:53 am
- Forum: Beginners Help
- Topic: maya obj questine,please need help
- Replies: 2
- Views: 305
maya obj questine,please need help
Hello guys, thanks for the help on my last questine.
Now I am eble to go through all the tutorials & compiled them successfully.
Now I am trying to get maya obj & its textures like the way the quake3map tutorials. I zipd all the maps & obj file & put it into media folder & changed that in the ...
Now I am eble to go through all the tutorials & compiled them successfully.
Now I am trying to get maya obj & its textures like the way the quake3map tutorials. I zipd all the maps & obj file & put it into media folder & changed that in the ...
- Mon May 09, 2005 3:43 am
- Forum: Beginners Help
- Topic: dev-c++ new biggenner
- Replies: 3
- Views: 518
- Sun May 08, 2005 8:00 am
- Forum: Beginners Help
- Topic: dev-c++ new biggenner
- Replies: 3
- Views: 518
dev-c++ new biggenner
Hello,
I tried the dev=c++ tutorials & it worked fine.Now when I am trying to add the code from Hello world with media connected to sidny.md2...
the compiler is giving error with line 40 where it says
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
i get this feed back
djtest.cpp ...
I tried the dev=c++ tutorials & it worked fine.Now when I am trying to add the code from Hello world with media connected to sidny.md2...
the compiler is giving error with line 40 where it says
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
i get this feed back
djtest.cpp ...